/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.L2Clan;
public class PledgeShowInfoUpdate extends L2GameServerPacket
{
private final L2Clan _clan;
public PledgeShowInfoUpdate(L2Clan clan)
{
_clan = clan;
}
@Override
protected final void writeImpl()
{
writeC(0x8E);
// sending empty data so client will ask all the info in response ;)
writeD(_clan.getId());
writeD(_clan.getCrestId());
writeD(_clan.getLevel()); // clan level
writeD(_clan.getCastleId());
writeD(0x00); // castle state ?
writeD(_clan.getHideoutId());
writeD(_clan.getFortId());
writeD(_clan.getRank());
writeD(_clan.getReputationScore()); // clan reputation score
writeD(0x00); // ?
writeD(0x00); // ?
writeD(_clan.getAllyId());
writeS(_clan.getAllyName()); // c5
writeD(_clan.getAllyCrestId()); // c5
writeD(_clan.isAtWar() ? 1 : 0); // c5
writeD(0x00); // TODO: Find me!
writeD(0x00); // TODO: Find me!
}
}