/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.L2WorldRegion; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.knownlist.GuardKnownList; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.events.EventDispatcher; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcFirstTalk; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.SocialAction; import com.l2jserver.util.Rnd; /** * This class manages all Guards in the world. It inherits all methods from L2Attackable and adds some more such as tracking PK and aggressive L2MonsterInstance. */ public class L2GuardInstance extends L2Attackable { private static Logger _log = Logger.getLogger(L2GuardInstance.class.getName()); /** * Creates a guard. * @param template the guard NPC template */ public L2GuardInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2GuardInstance); } @Override public final GuardKnownList getKnownList() { return (GuardKnownList) super.getKnownList(); } @Override public void initKnownList() { setKnownList(new GuardKnownList(this)); } /** * Return True if the attacker is a L2MonsterInstance. */ @Override public boolean isAutoAttackable(L2Character attacker) { if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && attacker.isPlayer() && ((attacker.getActingPlayer().isGood() && getTemplate().isClan(Config.FACTION_EVIL_TEAM_NAME)) || (attacker.getActingPlayer().isEvil() && getTemplate().isClan(Config.FACTION_GOOD_TEAM_NAME)))) { return true; } return attacker instanceof L2MonsterInstance; } /** * Set the home location of its L2GuardInstance. */ @Override public void onSpawn() { setIsNoRndWalk(true); super.onSpawn(); // check the region where this mob is, do not activate the AI if region is inactive. L2WorldRegion region = L2World.getInstance().getRegion(getX(), getY()); if ((region != null) && (!region.isActive())) { getAI().stopAITask(); } } /** * Return the pathfile of the selected HTML file in function of the L2GuardInstance Identifier and of the page number.<br> * <B><U> Format of the pathfile </U> :</B> * <ul> * <li>if page number = 0 : <B>data/html/guard/12006.htm</B> (npcId-page number)</li> * <li>if page number > 0 : <B>data/html/guard/12006-1.htm</B> (npcId-page number)</li> * </ul> * @param npcId The Identifier of the L2NpcInstance whose text must be display * @param val The number of the page to display */ @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) { pom = "" + npcId; } else { pom = npcId + "-" + val; } return "data/html/guard/" + pom + ".htm"; } /** * Manage actions when a player click on the L2GuardInstance.<br> * <B><U> Actions on first click on the L2GuardInstance (Select it)</U> :</B> * <ul> * <li>Set the L2GuardInstance as target of the L2PcInstance player (if necessary)</li> * <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> * <li>Set the L2PcInstance Intention to AI_INTENTION_IDLE</li> * <li>Send a Server->Client packet ValidateLocation to correct the L2GuardInstance position and heading on the client</li> * </ul> * <B><U> Actions on second click on the L2GuardInstance (Attack it/Interact with it)</U> :</B> * <ul> * <li>If L2PcInstance is in the _aggroList of the L2GuardInstance, set the L2PcInstance Intention to AI_INTENTION_ATTACK</li> * <li>If L2PcInstance is NOT in the _aggroList of the L2GuardInstance, set the L2PcInstance Intention to AI_INTENTION_INTERACT (after a distance verification) and show message</li> * </ul> * <B><U> Example of use </U> :</B> * <ul> * <li>Client packet : Action, AttackRequest</li> * </ul> * @param player The L2PcInstance that start an action on the L2GuardInstance */ @Override public void onAction(L2PcInstance player, boolean interact) { if (!canTarget(player)) { return; } if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((player.isGood() && getTemplate().isClan(Config.FACTION_EVIL_TEAM_NAME)) || (player.isEvil() && getTemplate().isClan(Config.FACTION_GOOD_TEAM_NAME)))) { interact = false; // TODO: Fix normal targeting player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this); } // Check if the L2PcInstance already target the L2GuardInstance if (getObjectId() != player.getTargetId()) { // Set the target of the L2PcInstance player player.setTarget(this); } else if (interact) { // Check if the L2PcInstance is in the _aggroList of the L2GuardInstance if (containsTarget(player)) { if (Config.DEBUG) { _log.fine(player.getObjectId() + ": Attacked guard " + getObjectId()); } // Set the L2PcInstance Intention to AI_INTENTION_ATTACK player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this); } else { // Calculate the distance between the L2PcInstance and the L2NpcInstance if (!canInteract(player)) { // Set the L2PcInstance Intention to AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { // Send a Server->Client packet SocialAction to the all L2PcInstance on the _knownPlayer of the L2NpcInstance // to display a social action of the L2GuardInstance on their client broadcastPacket(new SocialAction(getObjectId(), Rnd.nextInt(8))); player.setLastFolkNPC(this); // Open a chat window on client with the text of the L2GuardInstance if (hasListener(EventType.ON_NPC_QUEST_START)) { player.setLastQuestNpcObject(getObjectId()); } if (hasListener(EventType.ON_NPC_FIRST_TALK)) { EventDispatcher.getInstance().notifyEventAsync(new OnNpcFirstTalk(this, player), this); } else { showChatWindow(player, 0); } } } } // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); } }