/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.multisell;
import java.util.ArrayList;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Armor;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
public class PreparedListContainer extends ListContainer
{
private int _npcObjectId = 0;
public PreparedListContainer(ListContainer template, boolean inventoryOnly, L2PcInstance player, L2Npc npc)
{
super(template);
setMaintainEnchantment(template.getMaintainEnchantment());
setApplyTaxes(false);
double taxRate = 0;
if (npc != null)
{
_npcObjectId = npc.getObjectId();
if (template.getApplyTaxes() && npc.getIsInTown() && (npc.getCastle().getOwnerId() > 0))
{
setApplyTaxes(true);
taxRate = npc.getCastle().getTaxRate();
}
}
if (inventoryOnly)
{
if (player == null)
{
return;
}
final L2ItemInstance[] items;
if (getMaintainEnchantment())
{
items = player.getInventory().getUniqueItemsByEnchantLevel(false, false, false);
}
else
{
items = player.getInventory().getUniqueItems(false, false, false);
}
// size is not known - using ArrayList
_entries = new ArrayList<>();
for (L2ItemInstance item : items)
{
// only do the match up on equippable items that are not currently equipped
// so for each appropriate item, produce a set of entries for the multisell list.
if (!item.isEquipped() && ((item.getItem() instanceof L2Armor) || (item.getItem() instanceof L2Weapon)))
{
// loop through the entries to see which ones we wish to include
for (Entry ent : template.getEntries())
{
// check ingredients of this entry to see if it's an entry we'd like to include.
for (Ingredient ing : ent.getIngredients())
{
if (item.getId() == ing.getItemId())
{
_entries.add(new PreparedEntry(ent, item, getApplyTaxes(), getMaintainEnchantment(), taxRate));
break; // next entry
}
}
}
}
}
}
else
{
_entries = new ArrayList<>(template.getEntries().size());
for (Entry ent : template.getEntries())
{
_entries.add(new PreparedEntry(ent, null, getApplyTaxes(), false, taxRate));
}
}
}
public final boolean checkNpcObjectId(int npcObjectId)
{
return _npcObjectId != 0 ? _npcObjectId == npcObjectId : true;
}
}