/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.instancemanager.SiegeManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2SiegeClan;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.status.SiegeFlagStatus;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.Siegable;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
public class L2SiegeFlagInstance extends L2Npc
{
private final L2Clan _clan;
private Siegable _siege;
private final boolean _isAdvanced;
private boolean _canTalk;
/**
* Creates a siege flag.
* @param player
* @param template
* @param advanced
* @param outPost
*/
public L2SiegeFlagInstance(L2PcInstance player, L2NpcTemplate template, boolean advanced, boolean outPost)
{
super(template);
setInstanceType(InstanceType.L2SiegeFlagInstance);
_clan = player.getClan();
_canTalk = true;
_siege = SiegeManager.getInstance().getSiege(player.getX(), player.getY(), player.getZ());
if (_siege == null)
{
_siege = FortSiegeManager.getInstance().getSiege(player.getX(), player.getY(), player.getZ());
}
if (_siege == null)
{
_siege = CHSiegeManager.getInstance().getSiege(player);
}
if ((_clan == null) || (_siege == null))
{
throw new NullPointerException(getClass().getSimpleName() + ": Initialization failed.");
}
L2SiegeClan sc = _siege.getAttackerClan(_clan);
if (sc == null)
{
throw new NullPointerException(getClass().getSimpleName() + ": Cannot find siege clan.");
}
sc.addFlag(this);
_isAdvanced = advanced;
getStatus();
setIsInvul(false);
}
@Override
public boolean canBeAttacked()
{
return !isInvul();
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return !isInvul();
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
{
return false;
}
if ((_siege != null) && (_clan != null))
{
L2SiegeClan sc = _siege.getAttackerClan(_clan);
if (sc != null)
{
sc.removeFlag(this);
}
}
return true;
}
@Override
public void onForcedAttack(L2PcInstance player)
{
onAction(player);
}
@Override
public void onAction(L2PcInstance player, boolean interact)
{
if ((player == null) || !canTarget(player))
{
return;
}
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
}
else if (interact)
{
if (isAutoAttackable(player) && (Math.abs(player.getZ() - getZ()) < 100))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
}
else
{
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
public boolean isAdvancedHeadquarter()
{
return _isAdvanced;
}
@Override
public SiegeFlagStatus getStatus()
{
return (SiegeFlagStatus) super.getStatus();
}
@Override
public void initCharStatus()
{
setStatus(new SiegeFlagStatus(this));
}
@Override
public void reduceCurrentHp(double damage, L2Character attacker, Skill skill)
{
super.reduceCurrentHp(damage, attacker, skill);
if (canTalk())
{
if (((getCastle() != null) && getCastle().getSiege().isInProgress()) || ((getFort() != null) && getFort().getSiege().isInProgress()) || ((getConquerableHall() != null) && getConquerableHall().isInSiege()))
{
if (_clan != null)
{
// send warning to owners of headquarters that theirs base is under attack
_clan.broadcastToOnlineMembers(SystemMessage.getSystemMessage(SystemMessageId.YOUR_BASE_IS_BEING_ATTACKED));
setCanTalk(false);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleTalkTask(), 20000);
}
}
}
}
private class ScheduleTalkTask implements Runnable
{
public ScheduleTalkTask()
{
}
@Override
public void run()
{
setCanTalk(true);
}
}
void setCanTalk(boolean val)
{
_canTalk = val;
}
private boolean canTalk()
{
return _canTalk;
}
}