/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.tasks.character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Task dedicated to qued magic use of character
* @author xban1x
*/
public final class QueuedMagicUseTask implements Runnable
{
private final L2PcInstance _currPlayer;
private final Skill _queuedSkill;
private final boolean _isCtrlPressed;
private final boolean _isShiftPressed;
public QueuedMagicUseTask(L2PcInstance currPlayer, Skill queuedSkill, boolean isCtrlPressed, boolean isShiftPressed)
{
_currPlayer = currPlayer;
_queuedSkill = queuedSkill;
_isCtrlPressed = isCtrlPressed;
_isShiftPressed = isShiftPressed;
}
@Override
public void run()
{
if (_currPlayer != null)
{
_currPlayer.useMagic(_queuedSkill, _isCtrlPressed, _isShiftPressed);
}
}
}