/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.Skill; /** * Task dedicated to qued magic use of character * @author xban1x */ public final class QueuedMagicUseTask implements Runnable { private final L2PcInstance _currPlayer; private final Skill _queuedSkill; private final boolean _isCtrlPressed; private final boolean _isShiftPressed; public QueuedMagicUseTask(L2PcInstance currPlayer, Skill queuedSkill, boolean isCtrlPressed, boolean isShiftPressed) { _currPlayer = currPlayer; _queuedSkill = queuedSkill; _isCtrlPressed = isCtrlPressed; _isShiftPressed = isShiftPressed; } @Override public void run() { if (_currPlayer != null) { _currPlayer.useMagic(_queuedSkill, _isCtrlPressed, _isShiftPressed); } } }