/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.status;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
public class SiegeFlagStatus extends NpcStatus
{
public SiegeFlagStatus(L2SiegeFlagInstance activeChar)
{
super(activeChar);
}
@Override
public void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
{
if (getActiveChar().isAdvancedHeadquarter())
{
value /= 2.;
}
super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
}
@Override
public L2SiegeFlagInstance getActiveChar()
{
return (L2SiegeFlagInstance) super.getActiveChar();
}
}