/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.stats.functions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Stats; /** * @author UnAfraid */ public class FuncShare extends AbstractFunction { public FuncShare(Stats stat, int order, Object owner, double value, Condition applayCond) { super(stat, order, owner, value, applayCond); } @Override public double calc(L2Character effector, L2Character effected, Skill skill, double initVal) { if ((getApplayCond() == null) || getApplayCond().test(effector, effected, skill)) { if ((effector != null) && effector.isServitor()) { final L2Summon summon = (L2Summon) effector; final L2PcInstance player = summon.getOwner(); if (player != null) { return initVal + (getBaseValue(getStat(), player) * getValue()); } } } return initVal; } public static double getBaseValue(Stats stat, L2PcInstance player) { switch (stat) { case MAX_HP: { return player.getMaxHp(); } case MAX_MP: { return player.getMaxMp(); } case POWER_ATTACK: { return player.getPAtk(null); } case MAGIC_ATTACK: { return player.getMAtk(null, null); } case POWER_DEFENCE: { return player.getPDef(null); } case MAGIC_DEFENCE: { return player.getMDef(null, null); } case CRITICAL_RATE: { return player.getCriticalHit(null, null); } case POWER_ATTACK_SPEED: { return player.getPAtkSpd(); } case MAGIC_ATTACK_SPEED: { return player.getMAtkSpd(); } default: { return player.calcStat(stat, 0, null, null); } } } }