/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.List; import com.l2jserver.gameserver.data.xml.impl.HennaData; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Henna; /** * @author Zoey76 */ public class HennaEquipList extends L2GameServerPacket { private final L2PcInstance _player; private final List<L2Henna> _hennaEquipList; public HennaEquipList(L2PcInstance player) { _player = player; _hennaEquipList = HennaData.getInstance().getHennaList(player.getClassId()); } public HennaEquipList(L2PcInstance player, List<L2Henna> list) { _player = player; _hennaEquipList = list; } @Override protected final void writeImpl() { writeC(0xEE); writeQ(_player.getAdena()); // activeChar current amount of Adena writeD(3); // available equip slot writeD(_hennaEquipList.size()); for (L2Henna henna : _hennaEquipList) { // Player must have at least one dye in inventory // to be able to see the Henna that can be applied with it. if ((_player.getInventory().getItemByItemId(henna.getDyeItemId())) != null) { writeD(henna.getDyeId()); // dye Id writeD(henna.getDyeItemId()); // item Id of the dye writeQ(henna.getWearCount()); // amount of dyes required writeQ(henna.getWearFee()); // amount of Adena required writeD(henna.isAllowedClass(_player.getClassId()) ? 0x01 : 0x00); // meet the requirement or not writeD(0x00); // TODO: Find me! } } } }