/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.character.player; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; /** * @author UnAfraid */ public class OnPlayerDlgAnswer implements IBaseEvent { private final L2PcInstance _activeChar; private final int _messageId; private final int _answer; private final int _requesterId; public OnPlayerDlgAnswer(L2PcInstance activeChar, int messageId, int answer, int requesterId) { _activeChar = activeChar; _messageId = messageId; _answer = answer; _requesterId = requesterId; } public L2PcInstance getActiveChar() { return _activeChar; } public int getMessageId() { return _messageId; } public int getAnswer() { return _answer; } public int getRequesterId() { return _requesterId; } @Override public EventType getType() { return EventType.ON_PLAYER_DLG_ANSWER; } }