/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.character; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; import com.l2jserver.gameserver.model.zone.L2ZoneType; /** * @author UnAfraid */ public class OnCreatureZoneExit implements IBaseEvent { private final L2Character _creature; private final L2ZoneType _zone; public OnCreatureZoneExit(L2Character creature, L2ZoneType zone) { _creature = creature; _zone = zone; } public L2Character getCreature() { return _creature; } public L2ZoneType getZone() { return _zone; } @Override public EventType getType() { return EventType.ON_CREATURE_ZONE_EXIT; } }