/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.character.npc; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; /** * @author St3eT */ public class OnNpcMenuSelect implements IBaseEvent { private final L2PcInstance _activeChar; private final L2Npc _npc; private final int _ask; private final int _reply; /** * @param activeChar * @param npc * @param ask * @param reply */ public OnNpcMenuSelect(L2PcInstance activeChar, L2Npc npc, int ask, int reply) { _activeChar = activeChar; _npc = npc; _ask = ask; _reply = reply; } public L2PcInstance getTalker() { return _activeChar; } public L2Npc getNpc() { return _npc; } public int getAsk() { return _ask; } public int getReply() { return _reply; } @Override public EventType getType() { return EventType.ON_NPC_MENU_SELECT; } }