/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.PartyMatchRoom;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Gnacik
*/
public class PartyMatchDetail extends L2GameServerPacket
{
private final PartyMatchRoom _room;
/**
* @param player
* @param room
*/
public PartyMatchDetail(L2PcInstance player, PartyMatchRoom room)
{
_room = room;
}
@Override
protected final void writeImpl()
{
writeC(0x9d);
writeD(_room.getId());
writeD(_room.getMaxMembers());
writeD(_room.getMinLvl());
writeD(_room.getMaxLvl());
writeD(_room.getLootType());
writeD(_room.getLocation());
writeS(_room.getTitle());
writeH(59064);
}
}