/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
public class ValidateLocationInVehicle extends L2GameServerPacket
{
private final int _charObjId;
private final int _boatObjId;
private final int _heading;
private final Location _pos;
/**
* @param player
*/
public ValidateLocationInVehicle(L2PcInstance player)
{
_charObjId = player.getObjectId();
_boatObjId = player.getBoat().getObjectId();
_heading = player.getHeading();
_pos = player.getInVehiclePosition();
}
@Override
protected final void writeImpl()
{
writeC(0x80);
writeD(_charObjId);
writeD(_boatObjId);
writeD(_pos.getX());
writeD(_pos.getY());
writeD(_pos.getZ());
writeD(_heading);
}
}