/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.form;
import java.awt.Rectangle;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.zone.L2ZoneForm;
import com.l2jserver.util.Rnd;
/**
* A primitive rectangular zone
* @author durgus
*/
public class ZoneCuboid extends L2ZoneForm
{
private final int _z1, _z2;
Rectangle _r;
public ZoneCuboid(int x1, int x2, int y1, int y2, int z1, int z2)
{
int _x1 = Math.min(x1, x2);
int _x2 = Math.max(x1, x2);
int _y1 = Math.min(y1, y2);
int _y2 = Math.max(y1, y2);
_r = new Rectangle(_x1, _y1, _x2 - _x1, _y2 - _y1);
_z1 = Math.min(z1, z2);
_z2 = Math.max(z1, z2);
}
@Override
public boolean isInsideZone(int x, int y, int z)
{
return (_r.contains(x, y) && (z >= _z1) && (z <= _z2));
}
@Override
public boolean intersectsRectangle(int ax1, int ax2, int ay1, int ay2)
{
return (_r.intersects(Math.min(ax1, ax2), Math.min(ay1, ay2), Math.abs(ax2 - ax1), Math.abs(ay2 - ay1)));
}
@Override
public double getDistanceToZone(int x, int y)
{
int _x1 = _r.x;
int _x2 = _r.x + _r.width;
int _y1 = _r.y;
int _y2 = _r.y + _r.height;
double test, shortestDist = Math.pow(_x1 - x, 2) + Math.pow(_y1 - y, 2);
test = Math.pow(_x1 - x, 2) + Math.pow(_y2 - y, 2);
if (test < shortestDist)
{
shortestDist = test;
}
test = Math.pow(_x2 - x, 2) + Math.pow(_y1 - y, 2);
if (test < shortestDist)
{
shortestDist = test;
}
test = Math.pow(_x2 - x, 2) + Math.pow(_y2 - y, 2);
if (test < shortestDist)
{
shortestDist = test;
}
return Math.sqrt(shortestDist);
}
/*
* getLowZ() / getHighZ() - These two functions were added to cope with the demand of the new fishing algorithms, which are now able to correctly place the hook in the water, thanks to getHighZ(). getLowZ() was added, considering potential future modifications.
*/
@Override
public int getLowZ()
{
return _z1;
}
@Override
public int getHighZ()
{
return _z2;
}
@Override
public void visualizeZone(int z)
{
int _x1 = _r.x;
int _x2 = _r.x + _r.width;
int _y1 = _r.y;
int _y2 = _r.y + _r.height;
// x1->x2
for (int x = _x1; x < _x2; x = x + STEP)
{
dropDebugItem(Inventory.ADENA_ID, 1, x, _y1, z);
dropDebugItem(Inventory.ADENA_ID, 1, x, _y2, z);
}
// y1->y2
for (int y = _y1; y < _y2; y = y + STEP)
{
dropDebugItem(Inventory.ADENA_ID, 1, _x1, y, z);
dropDebugItem(Inventory.ADENA_ID, 1, _x2, y, z);
}
}
@Override
public int[] getRandomPoint()
{
int x = Rnd.get(_r.x, _r.x + _r.width);
int y = Rnd.get(_r.y, _r.y + _r.height);
return new int[]
{
x,
y,
GeoData.getInstance().getHeight(x, y, _z1)
};
}
}