/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Future;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.data.xml.impl.PetDataTable;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.CategoryType;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.L2PetData.L2PetSkillLearn;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.util.Rnd;
public final class L2BabyPetInstance extends L2PetInstance
{
private static final int BUFF_CONTROL = 5771;
private static final int AWAKENING = 5753;
protected List<SkillHolder> _buffs = null;
protected SkillHolder _majorHeal = null;
protected SkillHolder _minorHeal = null;
protected SkillHolder _recharge = null;
private Future<?> _castTask;
protected boolean _bufferMode = true;
/**
* Creates a baby pet.
* @param template the baby pet NPC template
* @param owner the owner
* @param control the summoning item
*/
public L2BabyPetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control)
{
super(template, owner, control);
setInstanceType(InstanceType.L2BabyPetInstance);
}
/**
* Creates a baby pet.
* @param template the baby pet NPC template
* @param owner the owner
* @param control the summoning item
* @param level the level
*/
public L2BabyPetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control, byte level)
{
super(template, owner, control, level);
setInstanceType(InstanceType.L2BabyPetInstance);
}
@Override
public void onSpawn()
{
super.onSpawn();
double healPower = 0;
for (L2PetSkillLearn psl : PetDataTable.getInstance().getPetData(getId()).getAvailableSkills())
{
int id = psl.getSkillId();
int lvl = PetDataTable.getInstance().getPetData(getId()).getAvailableLevel(id, getLevel());
if (lvl == 0)
{
continue;
}
final Skill skill = SkillData.getInstance().getSkill(id, lvl);
if (skill == null)
{
continue;
}
if ((skill.getId() == BUFF_CONTROL) || (skill.getId() == AWAKENING))
{
continue;
}
if (skill.hasEffectType(L2EffectType.MANAHEAL_BY_LEVEL))
{
_recharge = new SkillHolder(skill);
continue;
}
if (skill.hasEffectType(L2EffectType.HEAL))
{
if (healPower == 0)
{
// set both heal types to the same skill
_majorHeal = new SkillHolder(skill);
_minorHeal = _majorHeal;
healPower = skill.getPower();
}
else
{
// another heal skill found - search for most powerful
if (skill.getPower() > healPower)
{
_majorHeal = new SkillHolder(skill);
}
else
{
_minorHeal = new SkillHolder(skill);
}
}
continue;
}
if (skill.isContinuous() && !skill.isDebuff())
{
if (_buffs == null)
{
_buffs = new ArrayList<>();
}
_buffs.add(new SkillHolder(skill));
}
}
startCastTask();
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
{
return false;
}
stopCastTask();
abortCast();
return true;
}
@Override
public synchronized void unSummon(L2PcInstance owner)
{
stopCastTask();
abortCast();
super.unSummon(owner);
}
@Override
public void doRevive()
{
super.doRevive();
startCastTask();
}
@Override
public void onDecay()
{
super.onDecay();
if (_buffs != null)
{
_buffs.clear();
}
}
private final void startCastTask()
{
if ((_majorHeal != null) || (_buffs != null) || ((_recharge != null) && (_castTask == null) && !isDead()))
{
_castTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new CastTask(this), 3000, 2000);
}
}
@Override
public void switchMode()
{
_bufferMode = !_bufferMode;
}
/**
* Verify if this pet is in support mode.
* @return {@code true} if this baby pet is in support mode, {@code false} otherwise
*/
public boolean isInSupportMode()
{
return _bufferMode;
}
private final void stopCastTask()
{
if (_castTask != null)
{
_castTask.cancel(false);
_castTask = null;
}
}
protected void castSkill(Skill skill)
{
// casting automatically stops any other action (such as autofollow or a move-to).
// We need to gather the necessary info to restore the previous state.
final boolean previousFollowStatus = getFollowStatus();
// pet not following and owner outside cast range
if (!previousFollowStatus && !isInsideRadius(getOwner(), skill.getCastRange(), true, true))
{
return;
}
setTarget(getOwner());
useMagic(skill, false, false);
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOUR_PET_USES_S1);
msg.addSkillName(skill);
sendPacket(msg);
// calling useMagic changes the follow status, if the babypet actually casts
// (as opposed to failing due some factors, such as too low MP, etc).
// if the status has actually been changed, revert it. Else, allow the pet to
// continue whatever it was trying to do.
// NOTE: This is important since the pet may have been told to attack a target.
// reverting the follow status will abort this attack! While aborting the attack
// in order to heal is natural, it is not acceptable to abort the attack on its own,
// merely because the timer stroke and without taking any other action...
if (previousFollowStatus != getFollowStatus())
{
setFollowStatus(previousFollowStatus);
}
}
private class CastTask implements Runnable
{
private final L2BabyPetInstance _baby;
private final List<Skill> _currentBuffs = new ArrayList<>();
public CastTask(L2BabyPetInstance baby)
{
_baby = baby;
}
@Override
public void run()
{
final L2PcInstance owner = _baby.getOwner();
// If the owner doesn't meet the conditions avoid casting.
if ((owner == null) || owner.isDead() || owner.isInvul())
{
return;
}
// If the pet doesn't meet the conditions avoid casting.
if (_baby.isCastingNow() || _baby.isBetrayed() || _baby.isMuted() || _baby.isOutOfControl() || !_bufferMode || (_baby.getAI().getIntention() == CtrlIntention.AI_INTENTION_CAST))
{
return;
}
Skill skill = null;
if (_majorHeal != null)
{
// If the owner's HP is more than 80% for Baby Pets and 70% for Improved Baby pets, do nothing.
// If the owner's HP is very low, under 15% for Baby pets and under 30% for Improved Baby Pets, have 75% chances of using a strong heal.
// Otherwise, have 25% chances for weak heal.
final double hpPercent = owner.getCurrentHp() / owner.getMaxHp();
final boolean isImprovedBaby = isInCategory(CategoryType.BABY_PET_GROUP);
if ((isImprovedBaby && (hpPercent < 0.3)) || (!isImprovedBaby && (hpPercent < 0.15)))
{
skill = _majorHeal.getSkill();
if (!_baby.isSkillDisabled(skill) && (Rnd.get(100) <= 75))
{
if (_baby.getCurrentMp() >= skill.getMpConsume())
{
castSkill(skill);
return;
}
}
}
else if ((_majorHeal.getSkill() != _minorHeal.getSkill()) && ((isImprovedBaby && (hpPercent < 0.7)) || (!isImprovedBaby && (hpPercent < 0.8))))
{
// Cast _minorHeal only if it's different than _majorHeal, then pet has two heals available.
skill = _minorHeal.getSkill();
if (!_baby.isSkillDisabled(skill) && (Rnd.get(100) <= 25))
{
if (_baby.getCurrentMp() >= skill.getMpConsume())
{
castSkill(skill);
return;
}
}
}
}
// Buff Control is not active
if (!_baby.isAffectedBySkill(BUFF_CONTROL))
{
// searching for usable buffs
if ((_buffs != null) && !_buffs.isEmpty())
{
for (SkillHolder buff : _buffs)
{
skill = buff.getSkill();
if (_baby.isSkillDisabled(skill))
{
continue;
}
if (_baby.getCurrentMp() < skill.getMpConsume())
{
continue;
}
// If owner already have the buff, continue.
final BuffInfo buffInfo = owner.getEffectList().getBuffInfoByAbnormalType(skill.getAbnormalType());
if ((buffInfo != null) && (skill.getAbnormalLvl() <= buffInfo.getSkill().getAbnormalLvl()))
{
continue;
}
// If owner have the buff blocked, continue.
if ((owner.getEffectList().getAllBlockedBuffSlots() != null) && owner.getEffectList().getAllBlockedBuffSlots().contains(skill.getAbnormalType()))
{
continue;
}
_currentBuffs.add(skill);
}
}
if (!_currentBuffs.isEmpty())
{
skill = _currentBuffs.get(Rnd.get(_currentBuffs.size()));
castSkill(skill);
_currentBuffs.clear();
return;
}
}
// buffs/heal not casted, trying recharge, if exist recharge casted only if owner in combat stance.
if ((_recharge != null) && owner.isInCombat() && ((owner.getCurrentMp() / owner.getMaxMp()) < 0.6) && (Rnd.get(100) <= 60))
{
skill = _recharge.getSkill();
if (!_baby.isSkillDisabled(skill) && (_baby.getCurrentMp() >= skill.getMpConsume()))
{
castSkill(skill);
}
}
}
}
}