/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Future; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.data.xml.impl.PetDataTable; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.enums.CategoryType; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.L2PetData.L2PetSkillLearn; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.util.Rnd; public final class L2BabyPetInstance extends L2PetInstance { private static final int BUFF_CONTROL = 5771; private static final int AWAKENING = 5753; protected List<SkillHolder> _buffs = null; protected SkillHolder _majorHeal = null; protected SkillHolder _minorHeal = null; protected SkillHolder _recharge = null; private Future<?> _castTask; protected boolean _bufferMode = true; /** * Creates a baby pet. * @param template the baby pet NPC template * @param owner the owner * @param control the summoning item */ public L2BabyPetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control) { super(template, owner, control); setInstanceType(InstanceType.L2BabyPetInstance); } /** * Creates a baby pet. * @param template the baby pet NPC template * @param owner the owner * @param control the summoning item * @param level the level */ public L2BabyPetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control, byte level) { super(template, owner, control, level); setInstanceType(InstanceType.L2BabyPetInstance); } @Override public void onSpawn() { super.onSpawn(); double healPower = 0; for (L2PetSkillLearn psl : PetDataTable.getInstance().getPetData(getId()).getAvailableSkills()) { int id = psl.getSkillId(); int lvl = PetDataTable.getInstance().getPetData(getId()).getAvailableLevel(id, getLevel()); if (lvl == 0) { continue; } final Skill skill = SkillData.getInstance().getSkill(id, lvl); if (skill == null) { continue; } if ((skill.getId() == BUFF_CONTROL) || (skill.getId() == AWAKENING)) { continue; } if (skill.hasEffectType(L2EffectType.MANAHEAL_BY_LEVEL)) { _recharge = new SkillHolder(skill); continue; } if (skill.hasEffectType(L2EffectType.HEAL)) { if (healPower == 0) { // set both heal types to the same skill _majorHeal = new SkillHolder(skill); _minorHeal = _majorHeal; healPower = skill.getPower(); } else { // another heal skill found - search for most powerful if (skill.getPower() > healPower) { _majorHeal = new SkillHolder(skill); } else { _minorHeal = new SkillHolder(skill); } } continue; } if (skill.isContinuous() && !skill.isDebuff()) { if (_buffs == null) { _buffs = new ArrayList<>(); } _buffs.add(new SkillHolder(skill)); } } startCastTask(); } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) { return false; } stopCastTask(); abortCast(); return true; } @Override public synchronized void unSummon(L2PcInstance owner) { stopCastTask(); abortCast(); super.unSummon(owner); } @Override public void doRevive() { super.doRevive(); startCastTask(); } @Override public void onDecay() { super.onDecay(); if (_buffs != null) { _buffs.clear(); } } private final void startCastTask() { if ((_majorHeal != null) || (_buffs != null) || ((_recharge != null) && (_castTask == null) && !isDead())) { _castTask = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new CastTask(this), 3000, 2000); } } @Override public void switchMode() { _bufferMode = !_bufferMode; } /** * Verify if this pet is in support mode. * @return {@code true} if this baby pet is in support mode, {@code false} otherwise */ public boolean isInSupportMode() { return _bufferMode; } private final void stopCastTask() { if (_castTask != null) { _castTask.cancel(false); _castTask = null; } } protected void castSkill(Skill skill) { // casting automatically stops any other action (such as autofollow or a move-to). // We need to gather the necessary info to restore the previous state. final boolean previousFollowStatus = getFollowStatus(); // pet not following and owner outside cast range if (!previousFollowStatus && !isInsideRadius(getOwner(), skill.getCastRange(), true, true)) { return; } setTarget(getOwner()); useMagic(skill, false, false); SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOUR_PET_USES_S1); msg.addSkillName(skill); sendPacket(msg); // calling useMagic changes the follow status, if the babypet actually casts // (as opposed to failing due some factors, such as too low MP, etc). // if the status has actually been changed, revert it. Else, allow the pet to // continue whatever it was trying to do. // NOTE: This is important since the pet may have been told to attack a target. // reverting the follow status will abort this attack! While aborting the attack // in order to heal is natural, it is not acceptable to abort the attack on its own, // merely because the timer stroke and without taking any other action... if (previousFollowStatus != getFollowStatus()) { setFollowStatus(previousFollowStatus); } } private class CastTask implements Runnable { private final L2BabyPetInstance _baby; private final List<Skill> _currentBuffs = new ArrayList<>(); public CastTask(L2BabyPetInstance baby) { _baby = baby; } @Override public void run() { final L2PcInstance owner = _baby.getOwner(); // If the owner doesn't meet the conditions avoid casting. if ((owner == null) || owner.isDead() || owner.isInvul()) { return; } // If the pet doesn't meet the conditions avoid casting. if (_baby.isCastingNow() || _baby.isBetrayed() || _baby.isMuted() || _baby.isOutOfControl() || !_bufferMode || (_baby.getAI().getIntention() == CtrlIntention.AI_INTENTION_CAST)) { return; } Skill skill = null; if (_majorHeal != null) { // If the owner's HP is more than 80% for Baby Pets and 70% for Improved Baby pets, do nothing. // If the owner's HP is very low, under 15% for Baby pets and under 30% for Improved Baby Pets, have 75% chances of using a strong heal. // Otherwise, have 25% chances for weak heal. final double hpPercent = owner.getCurrentHp() / owner.getMaxHp(); final boolean isImprovedBaby = isInCategory(CategoryType.BABY_PET_GROUP); if ((isImprovedBaby && (hpPercent < 0.3)) || (!isImprovedBaby && (hpPercent < 0.15))) { skill = _majorHeal.getSkill(); if (!_baby.isSkillDisabled(skill) && (Rnd.get(100) <= 75)) { if (_baby.getCurrentMp() >= skill.getMpConsume()) { castSkill(skill); return; } } } else if ((_majorHeal.getSkill() != _minorHeal.getSkill()) && ((isImprovedBaby && (hpPercent < 0.7)) || (!isImprovedBaby && (hpPercent < 0.8)))) { // Cast _minorHeal only if it's different than _majorHeal, then pet has two heals available. skill = _minorHeal.getSkill(); if (!_baby.isSkillDisabled(skill) && (Rnd.get(100) <= 25)) { if (_baby.getCurrentMp() >= skill.getMpConsume()) { castSkill(skill); return; } } } } // Buff Control is not active if (!_baby.isAffectedBySkill(BUFF_CONTROL)) { // searching for usable buffs if ((_buffs != null) && !_buffs.isEmpty()) { for (SkillHolder buff : _buffs) { skill = buff.getSkill(); if (_baby.isSkillDisabled(skill)) { continue; } if (_baby.getCurrentMp() < skill.getMpConsume()) { continue; } // If owner already have the buff, continue. final BuffInfo buffInfo = owner.getEffectList().getBuffInfoByAbnormalType(skill.getAbnormalType()); if ((buffInfo != null) && (skill.getAbnormalLvl() <= buffInfo.getSkill().getAbnormalLvl())) { continue; } // If owner have the buff blocked, continue. if ((owner.getEffectList().getAllBlockedBuffSlots() != null) && owner.getEffectList().getAllBlockedBuffSlots().contains(skill.getAbnormalType())) { continue; } _currentBuffs.add(skill); } } if (!_currentBuffs.isEmpty()) { skill = _currentBuffs.get(Rnd.get(_currentBuffs.size())); castSkill(skill); _currentBuffs.clear(); return; } } // buffs/heal not casted, trying recharge, if exist recharge casted only if owner in combat stance. if ((_recharge != null) && owner.isInCombat() && ((owner.getCurrentMp() / owner.getMaxMp()) < 0.6) && (Rnd.get(100) <= 60)) { skill = _recharge.getSkill(); if (!_baby.isSkillDisabled(skill) && (_baby.getCurrentMp() >= skill.getMpConsume())) { castSkill(skill); } } } } }