/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character.npc;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author UnAfraid
*/
public class OnNpcSkillSee implements IBaseEvent
{
private final L2Npc _npc;
private final L2PcInstance _caster;
private final Skill _skill;
private final L2Object[] _targets;
private final boolean _isSummon;
public OnNpcSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
{
_npc = npc;
_caster = caster;
_skill = skill;
_targets = targets;
_isSummon = isSummon;
}
public L2Npc getTarget()
{
return _npc;
}
public L2PcInstance getCaster()
{
return _caster;
}
public Skill getSkill()
{
return _skill;
}
public L2Object[] getTargets()
{
return _targets;
}
public boolean isSummon()
{
return _isSummon;
}
@Override
public EventType getType()
{
return EventType.ON_NPC_SKILL_SEE;
}
}