/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.stat; import com.l2jserver.gameserver.model.actor.L2Vehicle; public class VehicleStat extends CharStat { private float _moveSpeed = 0; private int _rotationSpeed = 0; public VehicleStat(L2Vehicle activeChar) { super(activeChar); } @Override public double getMoveSpeed() { return _moveSpeed; } public final void setMoveSpeed(float speed) { _moveSpeed = speed; } public final double getRotationSpeed() { return _rotationSpeed; } public final void setRotationSpeed(int speed) { _rotationSpeed = speed; } }