/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.stat;
import com.l2jserver.gameserver.model.actor.L2Vehicle;
public class VehicleStat extends CharStat
{
private float _moveSpeed = 0;
private int _rotationSpeed = 0;
public VehicleStat(L2Vehicle activeChar)
{
super(activeChar);
}
@Override
public double getMoveSpeed()
{
return _moveSpeed;
}
public final void setMoveSpeed(float speed)
{
_moveSpeed = speed;
}
public final double getRotationSpeed()
{
return _rotationSpeed;
}
public final void setRotationSpeed(int speed)
{
_rotationSpeed = speed;
}
}