/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.NpcBuffers;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @author UnAfraid
*/
public final class NpcBuffers extends AbstractNpcAI
{
private final NpcBuffersData _npcBuffers = new NpcBuffersData();
private NpcBuffers()
{
super(NpcBuffers.class.getSimpleName(), "npc");
for (int npcId : _npcBuffers.getNpcBufferIds())
{
// TODO: Cleanup once npc rework is finished and default html is configurable.
addFirstTalkId(npcId);
addSpawnId(npcId);
}
}
// TODO: Cleanup once npc rework is finished and default html is configurable.
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
return null;
}
@Override
public String onSpawn(L2Npc npc)
{
final NpcBufferData data = _npcBuffers.getNpcBuffer(npc.getId());
for (NpcBufferSkillData skill : data.getSkills())
{
ThreadPoolManager.getInstance().scheduleAi(new NpcBufferAI(npc, skill), skill.getInitialDelay());
}
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new NpcBuffers();
}
}