/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.instancemanager.JumpManager;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
public final class RequestFlyMoveStart extends L2GameClientPacket
{
private static final String _C__D0_AD_REQUESTFLYMOVESTART = "[C] D0:AD RequestFlyMoveStart";
@Override
protected void readImpl()
{
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (activeChar.isFlying() || activeChar.isMounted() || activeChar.isFlyingMounted() || activeChar.isInBoat() || activeChar.isInAirShip())
{
return;
}
if (activeChar.isTransformed() || activeChar.isCursedWeaponEquipped() || activeChar.isFishing())
{
return;
}
if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow() || activeChar.isAttackingNow() || activeChar.isInCombat() || activeChar.isInDuel())
{
return;
}
if (activeChar.isStunned() || activeChar.isParalyzed() || activeChar.isSleeping() || activeChar.isAfraid() || activeChar.isAlikeDead() || activeChar.isFakeDeath())
{
return;
}
if (activeChar.isDead() || activeChar.isOutOfControl() || activeChar.isMovementDisabled())
{
return;
}
if (activeChar.isSitting() || activeChar.isMoving() || activeChar.isTeleporting())
{
return;
}
if (activeChar.isInStoreMode() || activeChar.isInCraftMode() || activeChar.isInOlympiadMode())
{
return;
}
activeChar.disableAllSkills(); // lock player skills
JumpManager.getInstance().StartJump(activeChar);
}
@Override
public String getType()
{
return _C__D0_AD_REQUESTFLYMOVESTART;
}
}