/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.instancemanager.JumpManager; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public final class RequestFlyMoveStart extends L2GameClientPacket { private static final String _C__D0_AD_REQUESTFLYMOVESTART = "[C] D0:AD RequestFlyMoveStart"; @Override protected void readImpl() { } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } if (activeChar.isFlying() || activeChar.isMounted() || activeChar.isFlyingMounted() || activeChar.isInBoat() || activeChar.isInAirShip()) { return; } if (activeChar.isTransformed() || activeChar.isCursedWeaponEquipped() || activeChar.isFishing()) { return; } if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow() || activeChar.isAttackingNow() || activeChar.isInCombat() || activeChar.isInDuel()) { return; } if (activeChar.isStunned() || activeChar.isParalyzed() || activeChar.isSleeping() || activeChar.isAfraid() || activeChar.isAlikeDead() || activeChar.isFakeDeath()) { return; } if (activeChar.isDead() || activeChar.isOutOfControl() || activeChar.isMovementDisabled()) { return; } if (activeChar.isSitting() || activeChar.isMoving() || activeChar.isTeleporting()) { return; } if (activeChar.isInStoreMode() || activeChar.isInCraftMode() || activeChar.isInOlympiadMode()) { return; } activeChar.disableAllSkills(); // lock player skills JumpManager.getInstance().StartJump(activeChar); } @Override public String getType() { return _C__D0_AD_REQUESTFLYMOVESTART; } }