/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.util.Rnd;
/**
* This class manages all RaidBoss.<br>
* In a group mob, there are one master called RaidBoss and several slaves called Minions.
*/
public class L2RaidBossInstance extends L2MonsterInstance
{
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
private RaidBossSpawnManager.StatusEnum _raidStatus;
private boolean _useRaidCurse = true;
/**
* Creates a raid boss.
* @param template the raid boss template
*/
public L2RaidBossInstance(L2NpcTemplate template)
{
super(template);
setInstanceType(InstanceType.L2RaidBossInstance);
setIsRaid(true);
setLethalable(false);
}
@Override
public void onSpawn()
{
setIsNoRndWalk(true);
super.onSpawn();
}
@Override
protected int getMaintenanceInterval()
{
return RAIDBOSS_MAINTENANCE_INTERVAL;
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
{
return false;
}
final L2PcInstance player = killer.getActingPlayer();
if (player != null)
{
broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.CONGRATULATIONS_YOUR_RAID_WAS_SUCCESSFUL));
if (player.getParty() != null)
{
for (L2PcInstance member : player.getParty().getMembers())
{
RaidBossPointsManager.getInstance().addPoints(member, getId(), (getLevel() / 2) + Rnd.get(-5, 5));
if (member.isNoble())
{
Hero.getInstance().setRBkilled(member.getObjectId(), getId());
}
}
}
else
{
RaidBossPointsManager.getInstance().addPoints(player, getId(), (getLevel() / 2) + Rnd.get(-5, 5));
if (player.isNoble())
{
Hero.getInstance().setRBkilled(player.getObjectId(), getId());
}
}
}
RaidBossSpawnManager.getInstance().updateStatus(this, true);
return true;
}
/**
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home.
*/
@Override
protected void startMaintenanceTask()
{
_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000));
}
protected void checkAndReturnToSpawn()
{
if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint())
{
return;
}
final L2Spawn spawn = getSpawn();
if (spawn == null)
{
return;
}
final int spawnX = spawn.getX();
final int spawnY = spawn.getY();
final int spawnZ = spawn.getZ();
if (!isInCombat() && !isMovementDisabled())
{
if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))
{
teleToLocation(spawnX, spawnY, spawnZ, false);
}
}
}
public void setRaidStatus(RaidBossSpawnManager.StatusEnum status)
{
_raidStatus = status;
}
public RaidBossSpawnManager.StatusEnum getRaidStatus()
{
return _raidStatus;
}
@Override
public int getVitalityPoints(int damage)
{
return -super.getVitalityPoints(damage) / 100;
}
@Override
public boolean useVitalityRate()
{
return false;
}
public void setUseRaidCurse(boolean val)
{
_useRaidCurse = val;
}
@Override
public boolean giveRaidCurse()
{
return _useRaidCurse;
}
}