/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.interfaces.IUpdateTypeComponent;
/**
* @author UnAfraid
* @param <T>
*/
public abstract class AbstractMaskPacket<T extends IUpdateTypeComponent> extends L2GameServerPacket
{
protected static final byte[] DEFAULT_FLAG_ARRAY =
{
(byte) 0x80,
0x40,
0x20,
0x10,
0x08,
0x04,
0x02,
0x01
};
protected abstract byte[] getMasks();
protected abstract void onNewMaskAdded(T component);
@SuppressWarnings("unchecked")
public void addComponentType(T... updateComponents)
{
for (T component : updateComponents)
{
if (!containsMask(component))
{
getMasks()[component.getMask() >> 3] |= DEFAULT_FLAG_ARRAY[component.getMask() & 7];
onNewMaskAdded(component);
}
}
}
public boolean containsMask(T component)
{
return containsMask(component.getMask());
}
public boolean containsMask(int mask)
{
return (getMasks()[mask >> 3] & DEFAULT_FLAG_ARRAY[mask & 7]) != 0;
}
}