/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.interfaces.IUpdateTypeComponent; /** * @author UnAfraid * @param <T> */ public abstract class AbstractMaskPacket<T extends IUpdateTypeComponent> extends L2GameServerPacket { protected static final byte[] DEFAULT_FLAG_ARRAY = { (byte) 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; protected abstract byte[] getMasks(); protected abstract void onNewMaskAdded(T component); @SuppressWarnings("unchecked") public void addComponentType(T... updateComponents) { for (T component : updateComponents) { if (!containsMask(component)) { getMasks()[component.getMask() >> 3] |= DEFAULT_FLAG_ARRAY[component.getMask() & 7]; onNewMaskAdded(component); } } } public boolean containsMask(T component) { return containsMask(component.getMask()); } public boolean containsMask(int mask) { return (getMasks()[mask >> 3] & DEFAULT_FLAG_ARRAY[mask & 7]) != 0; } }