/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** * Group Template AI:<br> * This folder contains AI scripts for group templates.<br> * That is, if many different mobs share the same behavior, a group AI script can be created for all of them.<br> * Such group templates ought to be here.<br> * <br> * Group templates can be sub-classed.<br> * In other words, a group may inherit from another group.<br> * For example, one group template might define mobs that cast spells.<br> * Another template may then define the AI for mobs that cast spells AND use shots.<br> * In that case, instead of rewriting all the attack and spell-use AI, we can inherit from the first group template, then add the new behaviors, and split up the NPC registrations appropriately.<br> * <br> * "NPC registrations" refers to the addition of NPCs in the various events of the scripts, such as onAttack, onKill, etc.<br> * Those are done by using methods such as addKillId(..) etc.<br> * @see quests * @author Fulminus, Zoey76 */ package ai.group_template;