/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.stat.PcStat;
import com.l2jserver.gameserver.model.variables.AccountVariables;
import com.l2jserver.gameserver.network.L2GameClient;
/**
* @author Sdw
*/
public class ExVitalityEffectInfo extends L2GameServerPacket
{
private final int _points;
public ExVitalityEffectInfo(L2PcInstance cha)
{
_points = cha.getVitalityPoints();
}
public ExVitalityEffectInfo(L2GameClient client)
{
final AccountVariables vars = new AccountVariables(client.getAccountName());
_points = vars.getInt(PcStat.VITALITY_VARIABLE, Config.STARTING_VITALITY_POINTS);
}
@Override
protected final void writeImpl()
{
writeC(0xFE);
writeH(0x118);
writeD(_points);
writeD((int) (Config.RATE_VITALITY_EXP_MULTIPLIER * 100)); // Vitality Bonus
writeH(0x05); // How much vitality items remaining for use
writeH(0x05); // Max number of items for use
}
}