/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.TradeItem; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author daemon */ public class TradeUpdate extends AbstractItemPacket { private final TradeItem _item; private final long _newCount; public TradeUpdate(L2PcInstance player, TradeItem item) { _item = item; _newCount = player.getInventory().getItemByObjectId(item.getObjectId()).getCount() - item.getCount(); } @Override protected void writeImpl() { writeC(0x81); writeH(1); writeH((_newCount > 0) && _item.getItem().isStackable() ? 3 : 2); writeTradeItem(_item); } }