/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.TradeItem;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @author daemon
*/
public class TradeUpdate extends AbstractItemPacket
{
private final TradeItem _item;
private final long _newCount;
public TradeUpdate(L2PcInstance player, TradeItem item)
{
_item = item;
_newCount = player.getInventory().getItemByObjectId(item.getObjectId()).getCount() - item.getCount();
}
@Override
protected void writeImpl()
{
writeC(0x81);
writeH(1);
writeH((_newCount > 0) && _item.getItem().isStackable() ? 3 : 2);
writeTradeItem(_item);
}
}