/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.character.npc; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; /** * @author UnAfraid */ public class OnNpcEventReceived implements IBaseEvent { private final String _eventName; private final L2Npc _sender; private final L2Npc _receiver; private final L2Object _reference; public OnNpcEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference) { _eventName = eventName; _sender = sender; _receiver = receiver; _reference = reference; } public String getEventName() { return _eventName; } public L2Npc getSender() { return _sender; } public L2Npc getReceiver() { return _receiver; } public L2Object getReference() { return _reference; } @Override public EventType getType() { return EventType.ON_NPC_EVENT_RECEIVED; } }