/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character.npc;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
/**
* @author UnAfraid
*/
public class OnNpcEventReceived implements IBaseEvent
{
private final String _eventName;
private final L2Npc _sender;
private final L2Npc _receiver;
private final L2Object _reference;
public OnNpcEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
{
_eventName = eventName;
_sender = sender;
_receiver = receiver;
_reference = reference;
}
public String getEventName()
{
return _eventName;
}
public L2Npc getSender()
{
return _sender;
}
public L2Npc getReceiver()
{
return _receiver;
}
public L2Object getReference()
{
return _reference;
}
@Override
public EventType getType()
{
return EventType.ON_NPC_EVENT_RECEIVED;
}
}