/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.item; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * @author UnAfraid */ public class OnItemCreate implements IBaseEvent { private final String _process; private final L2ItemInstance _item; private final L2PcInstance _activeChar; private final Object _reference; public OnItemCreate(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { _process = process; _item = item; _activeChar = actor; _reference = reference; } public String getProcess() { return _process; } public L2ItemInstance getItem() { return _item; } public L2PcInstance getActiveChar() { return _activeChar; } public Object getReference() { return _reference; } @Override public EventType getType() { return EventType.ON_ITEM_CREATE; } }