/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.data.sql.impl.ClanTable; import com.l2jserver.gameserver.enums.SiegeClanType; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2SiegeClan; import com.l2jserver.gameserver.model.entity.Castle; /** * Populates the Siege Defender List in the SiegeInfo Window<BR> * <BR> * c = 0xcb<BR> * d = CastleID<BR> * d = unknow (0x00)<BR> * d = unknow (0x01)<BR> * d = unknow (0x00)<BR> * d = Number of Defending Clans?<BR> * d = Number of Defending Clans<BR> * { //repeats<BR> * d = ClanID<BR> * S = ClanName<BR> * S = ClanLeaderName<BR> * d = ClanCrestID<BR> * d = signed time (seconds)<BR> * d = Type -> Owner = 0x01 || Waiting = 0x02 || Accepted = 0x03<BR> * d = AllyID<BR> * S = AllyName<BR> * S = AllyLeaderName<BR> * d = AllyCrestID<BR> * @author KenM */ public final class SiegeDefenderList extends L2GameServerPacket { private final Castle _castle; public SiegeDefenderList(Castle castle) { _castle = castle; } @Override protected final void writeImpl() { writeC(0xcb); writeD(_castle.getResidenceId()); writeD(0x00); // Unknown writeD(0x01); // Unknown writeD(0x00); // Unknown final int size = _castle.getSiege().getDefenderWaitingClans().size() + _castle.getSiege().getDefenderClans().size() + (_castle.getOwner() != null ? 1 : 0); writeD(size); writeD(size); // Add owners final L2Clan ownerClan = _castle.getOwner(); if (ownerClan != null) { writeD(ownerClan.getId()); writeS(ownerClan.getName()); writeS(ownerClan.getLeaderName()); writeD(ownerClan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) writeD(SiegeClanType.OWNER.ordinal()); writeD(ownerClan.getAllyId()); writeS(ownerClan.getAllyName()); writeS(""); // AllyLeaderName writeD(ownerClan.getAllyCrestId()); } // List of confirmed defenders for (L2SiegeClan siegeClan : _castle.getSiege().getDefenderClans()) { final L2Clan defendingClan = ClanTable.getInstance().getClan(siegeClan.getClanId()); if ((defendingClan == null) || (defendingClan == _castle.getOwner())) { continue; } writeD(defendingClan.getId()); writeS(defendingClan.getName()); writeS(defendingClan.getLeaderName()); writeD(defendingClan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) writeD(SiegeClanType.DEFENDER.ordinal()); writeD(defendingClan.getAllyId()); writeS(defendingClan.getAllyName()); writeS(""); // AllyLeaderName writeD(defendingClan.getAllyCrestId()); } // List of not confirmed defenders for (L2SiegeClan siegeClan : _castle.getSiege().getDefenderWaitingClans()) { final L2Clan defendingClan = ClanTable.getInstance().getClan(siegeClan.getClanId()); if (defendingClan == null) { continue; } writeD(defendingClan.getId()); writeS(defendingClan.getName()); writeS(defendingClan.getLeaderName()); writeD(defendingClan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) writeD(SiegeClanType.DEFENDER_PENDING.ordinal()); writeD(defendingClan.getAllyId()); writeS(defendingClan.getAllyName()); writeS(""); // AllyLeaderName writeD(defendingClan.getAllyCrestId()); } } }