/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets.shuttle;
import com.l2jserver.gameserver.model.actor.instance.L2ShuttleInstance;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
/**
* @author UnAfraid
*/
public class ExShuttleMove extends L2GameServerPacket
{
private final L2ShuttleInstance _shuttle;
private final int _x, _y, _z;
public ExShuttleMove(L2ShuttleInstance shuttle, int x, int y, int z)
{
_shuttle = shuttle;
_x = x;
_y = y;
_z = z;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0xCE);
writeD(_shuttle.getObjectId());
writeD((int) _shuttle.getStat().getMoveSpeed());
writeD((int) _shuttle.getStat().getRotationSpeed());
writeD(_x);
writeD(_y);
writeD(_z);
}
}