/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.concurrent.ScheduledFuture; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.knownlist.MonsterKnownList; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.util.MinionList; /** * This class manages all Monsters. L2MonsterInstance: * <ul> * <li>L2MinionInstance</li> * <li>L2RaidBossInstance</li> * <li>L2GrandBossInstance</li> * </ul> */ public class L2MonsterInstance extends L2Attackable { private static final int MONSTER_MAINTENANCE_INTERVAL = 1000; protected boolean _enableMinions = true; private L2MonsterInstance _master = null; private volatile MinionList _minionList = null; protected ScheduledFuture<?> _maintenanceTask = null; /** * Creates a monster. * @param template the monster NPC template */ public L2MonsterInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2MonsterInstance); setAutoAttackable(true); } @Override public final MonsterKnownList getKnownList() { return (MonsterKnownList) super.getKnownList(); } @Override public void initKnownList() { setKnownList(new MonsterKnownList(this)); } /** * Return True if the attacker is not another L2MonsterInstance. */ @Override public boolean isAutoAttackable(L2Character attacker) { return super.isAutoAttackable(attacker) && !isEventMob(); } /** * Return True if the L2MonsterInstance is Aggressive (aggroRange > 0). */ @Override public boolean isAggressive() { return getTemplate().isAggressive() && !isEventMob(); } @Override public void onSpawn() { if (!isTeleporting()) { if (getLeader() != null) { setIsNoRndWalk(true); setIsRaidMinion(getLeader().isRaid()); getLeader().getMinionList().onMinionSpawn(this); } // delete spawned minions before dynamic minions spawned by script if (hasMinions()) { getMinionList().onMasterSpawn(); } startMaintenanceTask(); } // dynamic script-based minions spawned here, after all preparations. super.onSpawn(); } @Override public void onTeleported() { super.onTeleported(); if (hasMinions()) { getMinionList().onMasterTeleported(); } } protected int getMaintenanceInterval() { return MONSTER_MAINTENANCE_INTERVAL; } protected void startMaintenanceTask() { } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) { return false; } if (_maintenanceTask != null) { _maintenanceTask.cancel(false); // doesn't do it? _maintenanceTask = null; } return true; } @Override public boolean deleteMe() { if (_maintenanceTask != null) { _maintenanceTask.cancel(false); _maintenanceTask = null; } if (hasMinions()) { getMinionList().onMasterDie(true); } if (getLeader() != null) { getLeader().getMinionList().onMinionDie(this, 0); } return super.deleteMe(); } @Override public L2MonsterInstance getLeader() { return _master; } public void setLeader(L2MonsterInstance leader) { _master = leader; } public void enableMinions(boolean b) { _enableMinions = b; } public boolean hasMinions() { return _minionList != null; } public MinionList getMinionList() { if (_minionList == null) { synchronized (this) { if (_minionList == null) { _minionList = new MinionList(this); } } } return _minionList; } @Override public boolean isMonster() { return true; } /** * @return true if this L2MonsterInstance (or its master) is registered in WalkingManager */ @Override public boolean isWalker() { return ((getLeader() == null) ? super.isWalker() : getLeader().isWalker()); } /** * @return {@code true} if this L2MonsterInstance is not raid minion, master state otherwise. */ @Override public boolean giveRaidCurse() { return (isRaidMinion() && (getLeader() != null)) ? getLeader().giveRaidCurse() : super.giveRaidCurse(); } }