/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.stats.functions.formulas; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.BaseStats; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.model.stats.functions.AbstractFunction; /** * @author UnAfraid */ public class FuncMAtkSpeed extends AbstractFunction { private static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed(); public static AbstractFunction getInstance() { return _fas_instance; } private FuncMAtkSpeed() { super(Stats.MAGIC_ATTACK_SPEED, 1, null, 0, null); } @Override public double calc(L2Character effector, L2Character effected, Skill skill, double initVal) { return initVal * BaseStats.WIT.calcBonus(effector) * BaseStats.CHA.calcBonus(effector); } }