/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Take Fort Start effect implementation.
* @author UnAfraid
*/
public final class TakeFortStart extends AbstractEffect
{
public TakeFortStart(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (info.getEffector().isPlayer())
{
final L2PcInstance player = info.getEffector().getActingPlayer();
final Fort fort = FortManager.getInstance().getFort(player);
final L2Clan clan = player.getClan();
if ((fort != null) && (clan != null))
{
fort.getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.S1_CLAN_IS_TRYING_TO_DISPLAY_A_FLAG), clan.getName());
}
}
}
}