/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.data.xml.impl.SkillTreesData; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.Skill; /** * @author UnAfraid */ public class ExAlchemySkillList extends L2GameServerPacket { private final List<Skill> _skills = new ArrayList<>(); public ExAlchemySkillList(final L2PcInstance player) { for (Skill skill : player.getAllSkills()) { // Make sure its alchemy skill. if (SkillTreesData.getInstance().getAlchemySkill(skill.getId(), skill.getLevel()) != null) { _skills.add(skill); } } } @Override protected void writeImpl() { writeC(0xFE); writeH(0x174); writeD(_skills.size()); for (Skill skill : _skills) { writeD(skill.getId()); writeD(skill.getLevel()); writeQ(0x00); // Always 0 on Naia, SP i guess? writeC(0x01); // Always 1 on Naia } } }