/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author UnAfraid
*/
public class ExAlchemySkillList extends L2GameServerPacket
{
private final List<Skill> _skills = new ArrayList<>();
public ExAlchemySkillList(final L2PcInstance player)
{
for (Skill skill : player.getAllSkills())
{
// Make sure its alchemy skill.
if (SkillTreesData.getInstance().getAlchemySkill(skill.getId(), skill.getLevel()) != null)
{
_skills.add(skill);
}
}
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0x174);
writeD(_skills.size());
for (Skill skill : _skills)
{
writeD(skill.getId());
writeD(skill.getLevel());
writeQ(0x00); // Always 0 on Naia, SP i guess?
writeC(0x01); // Always 1 on Naia
}
}
}