/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
/**
* @author KenM
*/
public class StaticObject extends L2GameServerPacket
{
private final int _staticObjectId;
private final int _objectId;
private final int _type;
private final boolean _isTargetable;
private final int _meshIndex;
private final boolean _isClosed;
private final boolean _isEnemy;
private final int _maxHp;
private final int _currentHp;
private final boolean _showHp;
private final int _damageGrade;
public StaticObject(L2StaticObjectInstance staticObject)
{
_staticObjectId = staticObject.getId();
_objectId = staticObject.getObjectId();
_type = 0;
_isTargetable = true;
_meshIndex = staticObject.getMeshIndex();
_isClosed = false;
_isEnemy = false;
_maxHp = 0;
_currentHp = 0;
_showHp = false;
_damageGrade = 0;
}
public StaticObject(L2DoorInstance door, boolean targetable)
{
_staticObjectId = door.getId();
_objectId = door.getObjectId();
_type = 1;
_isTargetable = door.isTargetable() || targetable;
_meshIndex = door.getMeshIndex();
_isClosed = !door.getOpen();
_isEnemy = door.isEnemy();
_maxHp = door.getMaxHp();
_currentHp = (int) door.getCurrentHp();
_showHp = door.getIsShowHp();
_damageGrade = door.getDamage();
}
@Override
protected final void writeImpl()
{
writeC(0x9f);
writeD(_staticObjectId);
writeD(_objectId);
writeD(_type);
writeD(_isTargetable ? 1 : 0);
writeD(_meshIndex);
writeD(_isClosed ? 1 : 0);
writeD(_isEnemy ? 1 : 0);
writeD(_currentHp);
writeD(_maxHp);
writeD(_showHp ? 1 : 0);
writeD(_damageGrade);
}
}