/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.character; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.Skill; /** * Task dedicated to magic use of character * @author xban1x */ public final class MagicUseTask implements Runnable { private final L2Character _character; private L2Object[] _targets; private final Skill _skill; private int _count; private int _skillTime; private int _phase; private final boolean _simultaneously; public MagicUseTask(L2Character character, L2Object[] tgts, Skill s, int hit, boolean simultaneous) { _character = character; _targets = tgts; _skill = s; _count = 0; _phase = 1; _skillTime = hit; _simultaneously = simultaneous; } @Override public void run() { if (_character == null) { return; } switch (_phase) { case 1: { _character.onMagicLaunchedTimer(this); break; } case 2: { _character.onMagicHitTimer(this); break; } case 3: { _character.onMagicFinalizer(this); break; } } } public int getCount() { return _count; } public int getPhase() { return _phase; } public Skill getSkill() { return _skill; } public int getSkillTime() { return _skillTime; } public L2Object[] getTargets() { return _targets; } public boolean isSimultaneous() { return _simultaneously; } public void setCount(int count) { _count = count; } public void setPhase(int phase) { _phase = phase; } public void setSkillTime(int skillTime) { _skillTime = skillTime; } public void setTargets(L2Object[] targets) { _targets = targets; } }