/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.tasks.character;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Task dedicated to magic use of character
* @author xban1x
*/
public final class MagicUseTask implements Runnable
{
private final L2Character _character;
private L2Object[] _targets;
private final Skill _skill;
private int _count;
private int _skillTime;
private int _phase;
private final boolean _simultaneously;
public MagicUseTask(L2Character character, L2Object[] tgts, Skill s, int hit, boolean simultaneous)
{
_character = character;
_targets = tgts;
_skill = s;
_count = 0;
_phase = 1;
_skillTime = hit;
_simultaneously = simultaneous;
}
@Override
public void run()
{
if (_character == null)
{
return;
}
switch (_phase)
{
case 1:
{
_character.onMagicLaunchedTimer(this);
break;
}
case 2:
{
_character.onMagicHitTimer(this);
break;
}
case 3:
{
_character.onMagicFinalizer(this);
break;
}
}
}
public int getCount()
{
return _count;
}
public int getPhase()
{
return _phase;
}
public Skill getSkill()
{
return _skill;
}
public int getSkillTime()
{
return _skillTime;
}
public L2Object[] getTargets()
{
return _targets;
}
public boolean isSimultaneous()
{
return _simultaneously;
}
public void setCount(int count)
{
_count = count;
}
public void setPhase(int phase)
{
_phase = phase;
}
public void setSkillTime(int skillTime)
{
_skillTime = skillTime;
}
public void setTargets(L2Object[] targets)
{
_targets = targets;
}
}