/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.stats.functions.formulas;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
/**
* @author UnAfraid
*/
public class FuncMoveSpeed extends AbstractFunction
{
private static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
public static AbstractFunction getInstance()
{
return _fms_instance;
}
private FuncMoveSpeed()
{
super(Stats.MOVE_SPEED, 1, null, 0, null);
}
@Override
public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
{
return initVal * BaseStats.DEX.calcBonus(effector);
}
}