/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import java.util.List;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Tower;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
/**
* Class for Flame Control Tower instance.
* @author JIV
*/
public class L2FlameTowerInstance extends L2Tower
{
private int _upgradeLevel = 0;
private List<Integer> _zoneList;
/**
* Creates a flame tower.
* @param template the flame tower NPC template
*/
public L2FlameTowerInstance(L2NpcTemplate template)
{
super(template);
setInstanceType(InstanceType.L2FlameTowerInstance);
}
@Override
public boolean doDie(L2Character killer)
{
enableZones(false);
return super.doDie(killer);
}
@Override
public boolean deleteMe()
{
enableZones(false);
return super.deleteMe();
}
public final void enableZones(boolean state)
{
if ((_zoneList != null) && (_upgradeLevel != 0))
{
final int maxIndex = _upgradeLevel * 2;
for (int i = 0; i < maxIndex; i++)
{
final L2ZoneType zone = ZoneManager.getInstance().getZoneById(_zoneList.get(i));
if (zone != null)
{
zone.setEnabled(state);
}
}
}
}
public final void setUpgradeLevel(int level)
{
_upgradeLevel = level;
}
public final void setZoneList(List<Integer> list)
{
_zoneList = list;
enableZones(true);
}
}