/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.List; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.instancemanager.ZoneManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Tower; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.zone.L2ZoneType; /** * Class for Flame Control Tower instance. * @author JIV */ public class L2FlameTowerInstance extends L2Tower { private int _upgradeLevel = 0; private List<Integer> _zoneList; /** * Creates a flame tower. * @param template the flame tower NPC template */ public L2FlameTowerInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2FlameTowerInstance); } @Override public boolean doDie(L2Character killer) { enableZones(false); return super.doDie(killer); } @Override public boolean deleteMe() { enableZones(false); return super.deleteMe(); } public final void enableZones(boolean state) { if ((_zoneList != null) && (_upgradeLevel != 0)) { final int maxIndex = _upgradeLevel * 2; for (int i = 0; i < maxIndex; i++) { final L2ZoneType zone = ZoneManager.getInstance().getZoneById(_zoneList.get(i)); if (zone != null) { zone.setEnabled(state); } } } } public final void setUpgradeLevel(int level) { _upgradeLevel = level; } public final void setZoneList(List<Integer> list) { _zoneList = list; enableZones(true); } }