/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.stat.PcStat; import com.l2jserver.gameserver.model.variables.AccountVariables; import com.l2jserver.gameserver.network.L2GameClient; /** * @author Sdw */ public class ExLoginVitalityEffectInfo extends L2GameServerPacket { private final int _points; public ExLoginVitalityEffectInfo(L2GameClient client) { final AccountVariables vars = new AccountVariables(client.getAccountName()); _points = vars.getInt(PcStat.VITALITY_VARIABLE, Config.STARTING_VITALITY_POINTS); } @Override protected final void writeImpl() { writeC(0xFE); writeH(0x119); writeD((int) (Config.RATE_VITALITY_EXP_MULTIPLIER * 100)); writeD(5); // Remaining item counts writeD(_points); writeD(0); writeD(0); writeD(0); } }