/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
public class MoveToPawn extends L2GameServerPacket
{
private final int _charObjId;
private final int _targetId;
private final int _distance;
private final int _x, _y, _z, _tx, _ty, _tz;
public MoveToPawn(L2Character cha, L2Character target, int distance)
{
_charObjId = cha.getObjectId();
_targetId = target.getObjectId();
_distance = distance;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_tx = target.getX();
_ty = target.getY();
_tz = target.getZ();
}
@Override
protected final void writeImpl()
{
writeC(0x72);
writeD(_charObjId);
writeD(_targetId);
writeD(_distance);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(_tx);
writeD(_ty);
writeD(_tz);
}
}