/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.itemcontainer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.ArrayList; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.enums.ItemLocation; import com.l2jserver.gameserver.model.TradeItem; import com.l2jserver.gameserver.model.TradeList; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.EventDispatcher; import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemAdd; import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemDestroy; import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemDrop; import com.l2jserver.gameserver.model.events.impl.character.player.inventory.OnPlayerItemTransfer; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.variables.ItemVariables; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExAdenaInvenCount; import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.ItemList; import com.l2jserver.gameserver.util.Util; public class PcInventory extends Inventory { private static final Logger _log = Logger.getLogger(PcInventory.class.getName()); private final L2PcInstance _owner; private L2ItemInstance _adena; private L2ItemInstance _ancientAdena; private L2ItemInstance _beautyTickets; private int[] _blockItems = null; private int _questSlots; private final Object _lock; /** * Block modes: * <UL> * <LI>-1 - no block * <LI>0 - block items from _invItems, allow usage of other items * <LI>1 - allow usage of items from _invItems, block other items * </UL> */ private int _blockMode = -1; public PcInventory(L2PcInstance owner) { _owner = owner; _lock = new Object(); } @Override public L2PcInstance getOwner() { return _owner; } @Override protected ItemLocation getBaseLocation() { return ItemLocation.INVENTORY; } @Override protected ItemLocation getEquipLocation() { return ItemLocation.PAPERDOLL; } public L2ItemInstance getAdenaInstance() { return _adena; } @Override public long getAdena() { return _adena != null ? _adena.getCount() : 0; } public L2ItemInstance getAncientAdenaInstance() { return _ancientAdena; } public long getAncientAdena() { return (_ancientAdena != null) ? _ancientAdena.getCount() : 0; } public L2ItemInstance getBeautyTicketsInstance() { return _beautyTickets; } @Override public long getBeautyTickets() { return _beautyTickets != null ? _beautyTickets.getCount() : 0; } /** * Returns the list of items in inventory available for transaction * @param allowAdena * @param allowAncientAdena * @return L2ItemInstance : items in inventory */ public L2ItemInstance[] getUniqueItems(boolean allowAdena, boolean allowAncientAdena) { return getUniqueItems(allowAdena, allowAncientAdena, true); } public L2ItemInstance[] getUniqueItems(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable) { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if (item == null) { continue; } if ((!allowAdena && (item.getId() == ADENA_ID))) { continue; } if ((!allowAncientAdena && (item.getId() == ANCIENT_ADENA_ID))) { continue; } boolean isDuplicate = false; for (L2ItemInstance litem : list) { if (litem.getId() == item.getId()) { isDuplicate = true; break; } } if (!isDuplicate && (!onlyAvailable || (item.isSellable() && item.isAvailable(getOwner(), false, false)))) { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * Returns the list of items in inventory available for transaction Allows an item to appear twice if and only if there is a difference in enchantment level. * @param allowAdena * @param allowAncientAdena * @return L2ItemInstance : items in inventory */ public L2ItemInstance[] getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena) { return getUniqueItemsByEnchantLevel(allowAdena, allowAncientAdena, true); } public L2ItemInstance[] getUniqueItemsByEnchantLevel(boolean allowAdena, boolean allowAncientAdena, boolean onlyAvailable) { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if (item == null) { continue; } if ((!allowAdena && (item.getId() == ADENA_ID))) { continue; } if ((!allowAncientAdena && (item.getId() == ANCIENT_ADENA_ID))) { continue; } boolean isDuplicate = false; for (L2ItemInstance litem : list) { if ((litem.getId() == item.getId()) && (litem.getEnchantLevel() == item.getEnchantLevel())) { isDuplicate = true; break; } } if (!isDuplicate && (!onlyAvailable || (item.isSellable() && item.isAvailable(getOwner(), false, false)))) { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * @param itemId * @return */ public L2ItemInstance[] getAllItemsByItemId(int itemId) { return getAllItemsByItemId(itemId, true); } /** * Returns the list of all items in inventory that have a given item id. * @param itemId : ID of item * @param includeEquipped : include equipped items * @return L2ItemInstance[] : matching items from inventory */ public L2ItemInstance[] getAllItemsByItemId(int itemId, boolean includeEquipped) { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if (item == null) { continue; } if ((item.getId() == itemId) && (includeEquipped || !item.isEquipped())) { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * @param itemId * @param enchantment * @return */ public L2ItemInstance[] getAllItemsByItemId(int itemId, int enchantment) { return getAllItemsByItemId(itemId, enchantment, true); } /** * Returns the list of all items in inventory that have a given item id AND a given enchantment level. * @param itemId : ID of item * @param enchantment : enchant level of item * @param includeEquipped : include equipped items * @return L2ItemInstance[] : matching items from inventory */ public L2ItemInstance[] getAllItemsByItemId(int itemId, int enchantment, boolean includeEquipped) { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if (item == null) { continue; } if ((item.getId() == itemId) && (item.getEnchantLevel() == enchantment) && (includeEquipped || !item.isEquipped())) { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * @param allowAdena * @param allowNonTradeable * @param feightable * @return the list of items in inventory available for transaction */ public L2ItemInstance[] getAvailableItems(boolean allowAdena, boolean allowNonTradeable, boolean feightable) { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if ((item == null) || !item.isAvailable(getOwner(), allowAdena, allowNonTradeable) || !canManipulateWithItemId(item.getId())) { continue; } else if (feightable) { if ((item.getItemLocation() == ItemLocation.INVENTORY) && item.isFreightable()) { list.add(item); } } else { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * Get all augmented items * @return */ public L2ItemInstance[] getAugmentedItems() { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if ((item != null) && item.isAugmented()) { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * Get all element items * @return */ public L2ItemInstance[] getElementItems() { final ArrayList<L2ItemInstance> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if ((item != null) && (item.getElementals() != null)) { list.add(item); } } return list.toArray(new L2ItemInstance[list.size()]); } /** * Returns the list of items in inventory available for transaction adjusted by tradeList * @param tradeList * @return L2ItemInstance : items in inventory */ public TradeItem[] getAvailableItems(TradeList tradeList) { final ArrayList<TradeItem> list = new ArrayList<>(); for (L2ItemInstance item : _items) { if ((item != null) && item.isAvailable(getOwner(), false, false)) { TradeItem adjItem = tradeList.adjustAvailableItem(item); if (adjItem != null) { list.add(adjItem); } } } return list.toArray(new TradeItem[list.size()]); } /** * Adjust TradeItem according his status in inventory * @param item : L2ItemInstance to be adjusted */ public void adjustAvailableItem(TradeItem item) { boolean notAllEquipped = false; for (L2ItemInstance adjItem : getItemsByItemId(item.getItem().getId())) { if (adjItem.isEquipable()) { if (!adjItem.isEquipped()) { notAllEquipped |= true; } } else { notAllEquipped |= true; break; } } if (notAllEquipped) { L2ItemInstance adjItem = getItemByItemId(item.getItem().getId()); item.setObjectId(adjItem.getObjectId()); item.setEnchant(adjItem.getEnchantLevel()); if (adjItem.getCount() < item.getCount()) { item.setCount(adjItem.getCount()); } return; } item.setCount(0); } /** * Adds adena to PcInventory * @param process : String Identifier of process triggering this action * @param count : int Quantity of adena to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public void addAdena(String process, long count, L2PcInstance actor, Object reference) { if (count > 0) { addItem(process, ADENA_ID, count, actor, reference); } } /** * Adds Beauty Tickets to PcInventory * @param process : String Identifier of process triggering this action * @param count : int Quantity of Beauty Tickets to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public void addBeautyTickets(String process, long count, L2PcInstance actor, Object reference) { if (count > 0) { addItem(process, BEAUTY_TICKET_ID, count, actor, reference); } } /** * Removes adena to PcInventory * @param process : String Identifier of process triggering this action * @param count : int Quantity of adena to be removed * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return boolean : true if adena was reduced */ public boolean reduceAdena(String process, long count, L2PcInstance actor, Object reference) { if (count > 0) { return destroyItemByItemId(process, ADENA_ID, count, actor, reference) != null; } return false; } /** * Removes Beauty Tickets to PcInventory * @param process : String Identifier of process triggering this action * @param count : int Quantity of Beauty Tickets to be removed * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return boolean : true if adena was reduced */ public boolean reduceBeautyTickets(String process, long count, L2PcInstance actor, Object reference) { if (count > 0) { return destroyItemByItemId(process, BEAUTY_TICKET_ID, count, actor, reference) != null; } return false; } /** * Adds specified amount of ancient adena to player inventory. * @param process : String Identifier of process triggering this action * @param count : int Quantity of adena to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public void addAncientAdena(String process, long count, L2PcInstance actor, Object reference) { if (count > 0) { addItem(process, ANCIENT_ADENA_ID, count, actor, reference); } } /** * Removes specified amount of ancient adena from player inventory. * @param process : String Identifier of process triggering this action * @param count : int Quantity of adena to be removed * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return boolean : true if adena was reduced */ public boolean reduceAncientAdena(String process, long count, L2PcInstance actor, Object reference) { if (count > 0) { return destroyItemByItemId(process, ANCIENT_ADENA_ID, count, actor, reference) != null; } return false; } /** * Adds item in inventory and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be added * @param actor : L2PcInstance Player requesting the item add * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ @Override public L2ItemInstance addItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { item = super.addItem(process, item, actor, reference); if (item != null) { if ((item.getId() == ADENA_ID) && !item.equals(_adena)) { _adena = item; } else if ((item.getId() == ANCIENT_ADENA_ID) && !item.equals(_ancientAdena)) { _ancientAdena = item; } else if ((item.getId() == BEAUTY_TICKET_ID) && !item.equals(_beautyTickets)) { _beautyTickets = item; } if (actor != null) { // Send inventory update packet if (!Config.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(item); actor.sendPacket(playerIU); } else { actor.sendPacket(new ItemList(actor, false)); } // Update current load as well actor.sendPacket(new ExUserInfoInvenWeight(actor)); actor.sendPacket(new ExAdenaInvenCount(actor)); // Notify to scripts EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemAdd(actor, item), item.getItem()); } } return item; } /** * Adds item in inventory and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param itemId : int Item Identifier of the item to be added * @param count : int Quantity of items to be added * @param actor : L2PcInstance Player requesting the item creation * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ @Override public L2ItemInstance addItem(String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = super.addItem(process, itemId, count, actor, reference); if (item != null) { if ((item.getId() == ADENA_ID) && !item.equals(_adena)) { _adena = item; } else if ((item.getId() == ANCIENT_ADENA_ID) && !item.equals(_ancientAdena)) { _ancientAdena = item; } else if ((item.getId() == BEAUTY_TICKET_ID) && !item.equals(_beautyTickets)) { _beautyTickets = item; } } if ((item != null) && (actor != null)) { // Send inventory update packet if (!Config.FORCE_INVENTORY_UPDATE) { InventoryUpdate playerIU = new InventoryUpdate(); playerIU.addItem(item); actor.sendPacket(playerIU); } else { actor.sendPacket(new ItemList(actor, false)); } // Update current load as well actor.sendPacket(new ExUserInfoInvenWeight(actor)); actor.sendPacket(new ExAdenaInvenCount(actor)); // Notify to scripts EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemAdd(actor, item), item.getItem()); } return item; } /** * Transfers item to another inventory and checks _adena and _ancientAdena * @param process string Identifier of process triggering this action * @param objectId Item Identifier of the item to be transfered * @param count Quantity of items to be transfered * @param target the item container for the item to be transfered. * @param actor the player requesting the item transfer * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the new item or the updated item in inventory */ @Override public L2ItemInstance transferItem(String process, int objectId, long count, ItemContainer target, L2PcInstance actor, Object reference) { L2ItemInstance item = super.transferItem(process, objectId, count, target, actor, reference); if ((_adena != null) && ((_adena.getCount() <= 0) || (_adena.getOwnerId() != getOwnerId()))) { _adena = null; } if ((_ancientAdena != null) && ((_ancientAdena.getCount() <= 0) || (_ancientAdena.getOwnerId() != getOwnerId()))) { _ancientAdena = null; } // Notify to scripts EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemTransfer(actor, item, target), item.getItem()); return item; } @Override public L2ItemInstance detachItem(String process, L2ItemInstance item, long count, ItemLocation newLocation, L2PcInstance actor, Object reference) { item = super.detachItem(process, item, count, newLocation, actor, reference); if ((item != null) && (actor != null)) { actor.sendPacket(new ItemList(actor, false)); // Update current load as well actor.sendPacket(new ExUserInfoInvenWeight(actor)); } return item; } /** * Destroy item from inventory and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ @Override public L2ItemInstance destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { return destroyItem(process, item, item.getCount(), actor, reference); } /** * Destroy item from inventory and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ @Override public L2ItemInstance destroyItem(String process, L2ItemInstance item, long count, L2PcInstance actor, Object reference) { item = super.destroyItem(process, item, count, actor, reference); if ((_adena != null) && (_adena.getCount() <= 0)) { _adena = null; } if ((_ancientAdena != null) && (_ancientAdena.getCount() <= 0)) { _ancientAdena = null; } // Notify to scripts if (item != null) { EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemDestroy(actor, item), item.getItem()); } return item; } /** * Destroys item from inventory and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param objectId : int Item Instance identifier of the item to be destroyed * @param count : int Quantity of items to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ @Override public L2ItemInstance destroyItem(String process, int objectId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByObjectId(objectId); if (item == null) { return null; } return this.destroyItem(process, item, count, actor, reference); } /** * Destroy item from inventory by using its <B>itemId</B> and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param itemId : int Item identifier of the item to be destroyed * @param count : int Quantity of items to be destroyed * @param actor : L2PcInstance Player requesting the item destroy * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ @Override public L2ItemInstance destroyItemByItemId(String process, int itemId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = getItemByItemId(itemId); if (item == null) { return null; } return this.destroyItem(process, item, count, actor, reference); } /** * Drop item from inventory and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param item : L2ItemInstance to be dropped * @param actor : L2PcInstance Player requesting the item drop * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ @Override public L2ItemInstance dropItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference) { item = super.dropItem(process, item, actor, reference); if ((_adena != null) && ((_adena.getCount() <= 0) || (_adena.getOwnerId() != getOwnerId()))) { _adena = null; } if ((_ancientAdena != null) && ((_ancientAdena.getCount() <= 0) || (_ancientAdena.getOwnerId() != getOwnerId()))) { _ancientAdena = null; } // Notify to scripts if (item != null) { EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemDrop(actor, item, item.getLocation()), item.getItem()); } return item; } /** * Drop item from inventory by using its <B>objectID</B> and checks _adena and _ancientAdena * @param process : String Identifier of process triggering this action * @param objectId : int Item Instance identifier of the item to be dropped * @param count : int Quantity of items to be dropped * @param actor : L2PcInstance Player requesting the item drop * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation * @return L2ItemInstance corresponding to the destroyed item or the updated item in inventory */ @Override public L2ItemInstance dropItem(String process, int objectId, long count, L2PcInstance actor, Object reference) { L2ItemInstance item = super.dropItem(process, objectId, count, actor, reference); if ((_adena != null) && ((_adena.getCount() <= 0) || (_adena.getOwnerId() != getOwnerId()))) { _adena = null; } if ((_ancientAdena != null) && ((_ancientAdena.getCount() <= 0) || (_ancientAdena.getOwnerId() != getOwnerId()))) { _ancientAdena = null; } // Notify to scripts if (item != null) { EventDispatcher.getInstance().notifyEventAsync(new OnPlayerItemDrop(actor, item, item.getLocation()), item.getItem()); } return item; } /** * <b>Overloaded</b>, when removes item from inventory, remove also owner shortcuts. * @param item : L2ItemInstance to be removed from inventory */ @Override protected boolean removeItem(L2ItemInstance item) { // Removes any reference to the item from Shortcut bar getOwner().removeItemFromShortCut(item.getObjectId()); // Removes active Enchant Scroll if (item.getObjectId() == getOwner().getActiveEnchantItemId()) { getOwner().setActiveEnchantItemId(L2PcInstance.ID_NONE); } if (item.getId() == ADENA_ID) { _adena = null; } else if (item.getId() == ANCIENT_ADENA_ID) { _ancientAdena = null; } else if (item.getId() == BEAUTY_TICKET_ID) { _beautyTickets = null; } if (item.isQuestItem()) { synchronized (_lock) { _questSlots--; if (_questSlots < 0) { _questSlots = 0; _log.warning(this + ": QuestInventory size < 0!"); } } } return super.removeItem(item); } /** * Refresh the weight of equipment loaded */ @Override public void refreshWeight() { super.refreshWeight(); getOwner().refreshOverloaded(); } /** * Get back items in inventory from database */ @Override public void restore() { super.restore(); _adena = getItemByItemId(ADENA_ID); _ancientAdena = getItemByItemId(ANCIENT_ADENA_ID); _beautyTickets = getItemByItemId(BEAUTY_TICKET_ID); } public static int[][] restoreVisibleInventory(int objectId) { int[][] paperdoll = new int[33][4]; try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement2 = con.prepareStatement("SELECT object_id,item_id,loc_data,enchant_level FROM items WHERE owner_id=? AND loc='PAPERDOLL'")) { statement2.setInt(1, objectId); try (ResultSet invdata = statement2.executeQuery()) { while (invdata.next()) { int slot = invdata.getInt("loc_data"); final ItemVariables vars = new ItemVariables(invdata.getInt("object_id")); paperdoll[slot][0] = invdata.getInt("object_id"); paperdoll[slot][1] = invdata.getInt("item_id"); paperdoll[slot][2] = invdata.getInt("enchant_level"); paperdoll[slot][3] = vars.getInt(ItemVariables.VISUAL_ID, 0); } } } catch (Exception e) { _log.log(Level.WARNING, "Could not restore inventory: " + e.getMessage(), e); } return paperdoll; } /** * @param itemList the items that needs to be validated. * @param sendMessage if {@code true} will send a message of inventory full. * @param sendSkillMessage if {@code true} will send a message of skill not available. * @return {@code true} if the inventory isn't full after taking new items and items weight add to current load doesn't exceed max weight load. */ public boolean checkInventorySlotsAndWeight(List<L2Item> itemList, boolean sendMessage, boolean sendSkillMessage) { int lootWeight = 0; int requiredSlots = 0; if (itemList != null) { for (L2Item item : itemList) { // If the item is not stackable or is stackable and not present in inventory, will need a slot. if (!item.isStackable() || (getInventoryItemCount(item.getId(), -1) <= 0)) { requiredSlots++; } lootWeight += item.getWeight(); } } boolean inventoryStatusOK = validateCapacity(requiredSlots) && validateWeight(lootWeight); if (!inventoryStatusOK && sendMessage) { _owner.sendPacket(SystemMessageId.YOUR_INVENTORY_IS_FULL); if (sendSkillMessage) { _owner.sendPacket(SystemMessageId.WEIGHT_AND_VOLUME_LIMIT_HAVE_BEEN_EXCEEDED_THAT_SKILL_IS_CURRENTLY_UNAVAILABLE); } } return inventoryStatusOK; } /** * If the item is not stackable or is stackable and not present in inventory, will need a slot. * @param item the item to validate. * @return {@code true} if there is enough room to add the item inventory. */ public boolean validateCapacity(L2ItemInstance item) { int slots = 0; if (!item.isStackable() || (getInventoryItemCount(item.getId(), -1) <= 0) || !item.getItem().hasExImmediateEffect()) { slots++; } return validateCapacity(slots, item.isQuestItem()); } /** * If the item is not stackable or is stackable and not present in inventory, will need a slot. * @param itemId the item Id for the item to validate. * @return {@code true} if there is enough room to add the item inventory. */ public boolean validateCapacityByItemId(int itemId) { int slots = 0; final L2ItemInstance invItem = getItemByItemId(itemId); if ((invItem == null) || !invItem.isStackable()) { slots++; } return validateCapacity(slots, ItemTable.getInstance().getTemplate(itemId).isQuestItem()); } @Override public boolean validateCapacity(long slots) { return validateCapacity(slots, false); } public boolean validateCapacity(long slots, boolean questItem) { if (!questItem) { return (((_items.size() - _questSlots) + slots) <= _owner.getInventoryLimit()); } return (_questSlots + slots) <= _owner.getQuestInventoryLimit(); } @Override public boolean validateWeight(long weight) { // Disable weight check for GMs. if (_owner.isGM() && _owner.getDietMode() && _owner.getAccessLevel().allowTransaction()) { return true; } return ((_totalWeight + weight) <= _owner.getMaxLoad()); } /** * Set inventory block for specified IDs<br> * array reference is used for {@link PcInventory#_blockItems} * @param items array of Ids to block/allow * @param mode blocking mode {@link PcInventory#_blockMode} */ public void setInventoryBlock(int[] items, int mode) { _blockMode = mode; _blockItems = items; _owner.sendPacket(new ItemList(_owner, false)); } /** * Unblock blocked itemIds */ public void unblock() { _blockMode = -1; _blockItems = null; _owner.sendPacket(new ItemList(_owner, false)); } /** * Check if player inventory is in block mode. * @return true if some itemIds blocked */ public boolean hasInventoryBlock() { return ((_blockMode > -1) && (_blockItems != null) && (_blockItems.length > 0)); } /** * Block all player items */ public void blockAllItems() { // temp fix, some id must be sended setInventoryBlock(new int[] { (ItemTable.getInstance().getArraySize() + 2) }, 1); } /** * Return block mode * @return int {@link PcInventory#_blockMode} */ public int getBlockMode() { return _blockMode; } /** * Return TIntArrayList with blocked item ids * @return TIntArrayList */ public int[] getBlockItems() { return _blockItems; } /** * Check if player can use item by itemid * @param itemId int * @return true if can use */ public boolean canManipulateWithItemId(int itemId) { if (((_blockMode == 0) && Util.contains(_blockItems, itemId)) || ((_blockMode == 1) && !Util.contains(_blockItems, itemId))) { return false; } return true; } @Override protected void addItem(L2ItemInstance item) { if (item.isQuestItem()) { synchronized (_lock) { _questSlots++; } } super.addItem(item); } public int getSize(boolean quest) { if (quest) { return _questSlots; } return getSize() - _questSlots; } @Override public String toString() { return getClass().getSimpleName() + "[" + _owner + "]"; } /** * Apply skills of inventory items */ public void applyItemSkills() { for (L2ItemInstance item : _items) { item.giveSkillsToOwner(); item.applyEnchantStats(); } } }