/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.items.enchant; import com.l2jserver.gameserver.model.items.L2Item; /** * @author UnAfraid */ public final class EnchantRateItem { private final String _name; private int _itemId; private int _slot; private Boolean _isMagicWeapon = null; public EnchantRateItem(String name) { _name = name; } /** * @return name of enchant group. */ public String getName() { return _name; } /** * Adds item id verification. * @param id */ public void setItemId(int id) { _itemId = id; } /** * Adds body slot verification. * @param slot */ public void addSlot(int slot) { _slot |= slot; } /** * Adds magic weapon verification. * @param magicWeapon */ public void setMagicWeapon(boolean magicWeapon) { _isMagicWeapon = magicWeapon; } /** * @param item * @return {@code true} if item can be used with this rate group, {@code false} otherwise. */ public boolean validate(L2Item item) { if ((_itemId != 0) && (_itemId != item.getId())) { return false; } else if ((_slot != 0) && ((item.getBodyPart() & _slot) == 0)) { return false; } else if ((_isMagicWeapon != null) && (item.isMagicWeapon() != _isMagicWeapon)) { return false; } return true; } }