/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.enchant;
import com.l2jserver.gameserver.model.items.L2Item;
/**
* @author UnAfraid
*/
public final class EnchantRateItem
{
private final String _name;
private int _itemId;
private int _slot;
private Boolean _isMagicWeapon = null;
public EnchantRateItem(String name)
{
_name = name;
}
/**
* @return name of enchant group.
*/
public String getName()
{
return _name;
}
/**
* Adds item id verification.
* @param id
*/
public void setItemId(int id)
{
_itemId = id;
}
/**
* Adds body slot verification.
* @param slot
*/
public void addSlot(int slot)
{
_slot |= slot;
}
/**
* Adds magic weapon verification.
* @param magicWeapon
*/
public void setMagicWeapon(boolean magicWeapon)
{
_isMagicWeapon = magicWeapon;
}
/**
* @param item
* @return {@code true} if item can be used with this rate group, {@code false} otherwise.
*/
public boolean validate(L2Item item)
{
if ((_itemId != 0) && (_itemId != item.getId()))
{
return false;
}
else if ((_slot != 0) && ((item.getBodyPart() & _slot) == 0))
{
return false;
}
else if ((_isMagicWeapon != null) && (item.isMagicWeapon() != _isMagicWeapon))
{
return false;
}
return true;
}
}