/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.SupportUnitCaptain;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.ClanPrivilege;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.clientpackets.RequestAcquireSkill;
/**
* Support Unit Captain AI.
* @author St3eT
*/
public final class SupportUnitCaptain extends AbstractNpcAI
{
// NPCs
private static final int[] UNIT_CAPTAIN =
{
35662, // Shanty Fortress
35694, // Southern Fortress
35731, // Hive Fortress
35763, // Valley Fortress
35800, // Ivory Fortress
35831, // Narsell Fortress
35863, // Bayou Fortress
35900, // White Sands Fortress
35932, // Borderland Fortress
35970, // Swamp Fortress
36007, // Archaic Fortress
36039, // Floran Fortress
36077, // Cloud Mountain
36114, // Tanor Fortress
36145, // Dragonspine Fortress
36177, // Antharas's Fortress
36215, // Western Fortress
36253, // Hunter's Fortress
36290, // Aaru Fortress
36322, // Demon Fortress
36360, // Monastic Fortress
};
// Items
private static final int EPAULETTE = 9912; // Knight's Epaulette
private static final int RED_MEDITATION = 9931; // Red Talisman of Meditation
private static final int BLUE_DIV_PROTECTION = 9932; // Blue Talisman - Divine Protection
private static final int BLUE_EXPLOSION = 10416; // Blue Talisman - Explosion
private static final int BLUE_M_EXPLOSION = 10417; // Blue Talisman - Magic Explosion
private static final int RED_MIN_CLARITY = 9917; // Red Talisman of Minimum Clarity
private static final int RED_MAX_CLARITY = 9918; // Red Talisman of Maximum Clarity
private static final int RED_MENTAL_REG = 9928; // Red Talisman of Mental Regeneration
private static final int BLUE_PROTECTION = 9929; // Blue Talisman of Protection
private static final int BLUE_INVIS = 9920; // Blue Talisman of Invisibility
private static final int BLUE_DEFENSE = 9916; // Blue Talisman of Defense
private static final int BLACK_ESCAPE = 9923; // Black Talisman - Escape
private static final int BLUE_HEALING = 9924; // Blue Talisman of Healing
private static final int RED_RECOVERY = 9925; // Red Talisman of Recovery
private static final int BLUE_DEFENSE2 = 9926; // Blue Talisman of Defense
private static final int BLUE_M_DEFENSE = 9927; // Blue Talisman of Magic Defense
private static final int RED_LIFE_FORCE = 10518; // Red Talisman - Life Force
private static final int BLUE_GREAT_HEALING = 10424; // Blue Talisman - Greater Healing
private static final int WHITE_FIRE = 10421; // White Talisman - Fire
private static final int[] COMMON_TALISMANS =
{
9914, // Blue Talisman of Power
9915, // Blue Talisman of Wild Magic
9920, // Blue Talisman of Invisibility
9921, // Blue Talisman - Shield Protection
9922, // Black Talisman - Mending
9933, // Yellow Talisman of Power
9934, // Yellow Talisman of Violent Haste
9935, // Yellow Talisman of Arcane Defense
9936, // Yellow Talisman of Arcane Power
9937, // Yellow Talisman of Arcane Haste
9938, // Yellow Talisman of Accuracy
9939, // Yellow Talisman of Defense
9940, // Yellow Talisman of Alacrity
9941, // Yellow Talisman of Speed
9942, // Yellow Talisman of Critical Reduction
9943, // Yellow Talisman of Critical Damage
9944, // Yellow Talisman of Critical Dodging
9945, // Yellow Talisman of Evasion
9946, // Yellow Talisman of Healing
9947, // Yellow Talisman of CP Regeneration
9948, // Yellow Talisman of Physical Regeneration
9949, // Yellow Talisman of Mental Regeneration
9950, // Grey Talisman of Weight Training
9952, // Orange Talisman - Hot Springs CP Potion
9953, // Orange Talisman - Elixir of Life
9954, // Orange Talisman - Elixir of Mental Strength
9955, // Black Talisman - Vocalization
9956, // Black Talisman - Arcane Freedom
9957, // Black Talisman - Physical Freedom
9958, // Black Talisman - Rescue
9959, // Black Talisman - Free Speech
9960, // White Talisman of Bravery
9961, // White Talisman of Motion
9962, // White Talisman of Grounding
9963, // White Talisman of Attention
9964, // White Talisman of Bandages
9965, // White Talisman of Protection
10418, // White Talisman - Storm
10420, // White Talisman - Water
10519, // White Talisman - Earth
10422, // White Talisman - Light
10423, // Blue Talisman - Self-Destruction
};
private SupportUnitCaptain()
{
super(SupportUnitCaptain.class.getSimpleName(), "ai/npc");
addStartNpc(UNIT_CAPTAIN);
addTalkId(UNIT_CAPTAIN);
addFirstTalkId(UNIT_CAPTAIN);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final int fortOwner = npc.getFort().getOwnerClan() == null ? 0 : npc.getFort().getOwnerClan().getId();
if ((player.getClan() == null) || (player.getClanId() != fortOwner))
{
return "unitcaptain-04.html";
}
String htmltext = null;
int itemId = 0;
switch (event)
{
case "unitcaptain.html":
case "unitcaptain-01.html":
{
htmltext = event;
break;
}
case "giveTalisman":
{
if (getQuestItemsCount(player, EPAULETTE) < 10)
{
htmltext = "unitcaptain-05.html";
break;
}
final int categoryChance = getRandom(100);
if (categoryChance <= 5)
{
final int chance = getRandom(100);
if (chance <= 25)
{
itemId = RED_MEDITATION;
}
else if (chance <= 50)
{
itemId = BLUE_DIV_PROTECTION;
}
else if (chance <= 75)
{
itemId = BLUE_EXPLOSION;
}
else
{
itemId = BLUE_M_EXPLOSION;
}
}
else if (categoryChance <= 15)
{
final int chance = getRandom(100);
if (chance <= 20)
{
itemId = RED_MIN_CLARITY;
}
else if (chance <= 40)
{
itemId = RED_MAX_CLARITY;
}
else if (chance <= 60)
{
itemId = RED_MENTAL_REG;
}
else if (chance <= 80)
{
itemId = BLUE_PROTECTION;
}
else
{
itemId = BLUE_INVIS;
}
}
else if (categoryChance <= 30)
{
final int chance = getRandom(100);
if (chance <= 12)
{
itemId = BLUE_DEFENSE;
}
else if (chance <= 25)
{
itemId = BLACK_ESCAPE;
}
else if (chance <= 37)
{
itemId = BLUE_HEALING;
}
else if (chance <= 50)
{
itemId = RED_RECOVERY;
}
else if (chance <= 62)
{
itemId = BLUE_DEFENSE2;
}
else if (chance <= 75)
{
itemId = BLUE_M_DEFENSE;
}
else if (chance <= 87)
{
itemId = RED_LIFE_FORCE;
}
else
{
itemId = BLUE_GREAT_HEALING;
}
}
else
{
final int chance = getRandom(46);
if (chance <= 41)
{
itemId = COMMON_TALISMANS[chance];
}
else
{
itemId = WHITE_FIRE;
}
}
takeItems(player, EPAULETTE, 10);
giveItems(player, itemId, 1);
htmltext = "unitcaptain-02.html";
break;
}
case "squadSkill":
{
if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
{
RequestAcquireSkill.showSubUnitSkillList(player);
}
else
{
htmltext = "unitcaptain-03.html";
}
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
final int fortOwner = npc.getFort().getOwnerClan() == null ? 0 : npc.getFort().getOwnerClan().getId();
return ((player.getClan() != null) && (player.getClanId() == fortOwner)) ? "unitcaptain.html" : "unitcaptain-04.html";
}
public static void main(String[] args)
{
new SupportUnitCaptain();
}
}