/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.Race; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.base.ClassType; import com.l2jserver.gameserver.model.base.PlayerClass; public final class L2VillageMasterPriestInstance extends L2VillageMasterInstance { /** * Creates a village master. * @param template the village master NPC template */ public L2VillageMasterPriestInstance(L2NpcTemplate template) { super(template); } @Override protected final boolean checkVillageMasterRace(PlayerClass pclass) { if (pclass == null) { return false; } return pclass.isOfRace(Race.HUMAN) || pclass.isOfRace(Race.ELF); } @Override protected final boolean checkVillageMasterTeachType(PlayerClass pclass) { if (pclass == null) { return false; } return pclass.isOfType(ClassType.Priest); } }