/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
import com.l2jserver.gameserver.model.itemcontainer.PcFreight;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.util.Util;
/**
* @author -Wooden-
* @author UnAfraid Thanks mrTJO
*/
public class RequestPackageSend extends L2GameClientPacket
{
private static final String _C_A8_REQUESTPACKAGESEND = "[C] A8 RequestPackageSend";
private static final int BATCH_LENGTH = 12; // length of the one item
private ItemHolder _items[] = null;
private int _objectId;
@Override
protected void readImpl()
{
_objectId = readD();
int count = readD();
if ((count <= 0) || (count > Config.MAX_ITEM_IN_PACKET) || ((count * BATCH_LENGTH) != _buf.remaining()))
{
return;
}
_items = new ItemHolder[count];
for (int i = 0; i < count; i++)
{
int objId = readD();
long cnt = readQ();
if ((objId < 1) || (cnt < 0))
{
_items = null;
return;
}
_items[i] = new ItemHolder(objId, cnt);
}
}
@Override
protected void runImpl()
{
final L2PcInstance player = getActiveChar();
if ((_items == null) || (player == null) || !player.getAccountChars().containsKey(_objectId))
{
return;
}
if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit"))
{
player.sendMessage("You depositing items too fast.");
return;
}
final L2Npc manager = player.getLastFolkNPC();
if (((manager == null) || !player.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, false, false)))
{
return;
}
if (player.getActiveEnchantItemId() != L2PcInstance.ID_NONE)
{
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
return;
}
// get current tradelist if any
if (player.getActiveTradeList() != null)
{
return;
}
// Alt game - Karma punishment
if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && (player.getKarma() > 0))
{
return;
}
// Freight price from config per item slot.
final int fee = _items.length * Config.ALT_FREIGHT_PRICE;
long currentAdena = player.getAdena();
int slots = 0;
final ItemContainer warehouse = new PcFreight(_objectId);
for (ItemHolder i : _items)
{
// Check validity of requested item
final L2ItemInstance item = player.checkItemManipulation(i.getId(), i.getCount(), "freight");
if (item == null)
{
_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (validity check)");
warehouse.deleteMe();
return;
}
else if (!item.isFreightable())
{
warehouse.deleteMe();
return;
}
// Calculate needed adena and slots
if (item.getId() == Inventory.ADENA_ID)
{
currentAdena -= i.getCount();
}
else if (!item.isStackable())
{
slots += i.getCount();
}
else if (warehouse.getItemByItemId(item.getId()) == null)
{
slots++;
}
}
// Item Max Limit Check
if (!warehouse.validateCapacity(slots))
{
player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_THE_QUANTITY_THAT_CAN_BE_INPUTTED);
warehouse.deleteMe();
return;
}
// Check if enough adena and charge the fee
if ((currentAdena < fee) || !player.reduceAdena(warehouse.getName(), fee, manager, false))
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
warehouse.deleteMe();
return;
}
// Proceed to the transfer
final InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
for (ItemHolder i : _items)
{
// Check validity of requested item
final L2ItemInstance oldItem = player.checkItemManipulation(i.getId(), i.getCount(), "deposit");
if (oldItem == null)
{
_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
warehouse.deleteMe();
return;
}
final L2ItemInstance newItem = player.getInventory().transferItem("Trade", i.getId(), i.getCount(), warehouse, player, null);
if (newItem == null)
{
_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
continue;
}
if (playerIU != null)
{
if ((oldItem.getCount() > 0) && (oldItem != newItem))
{
playerIU.addModifiedItem(oldItem);
}
else
{
playerIU.addRemovedItem(oldItem);
}
}
}
warehouse.deleteMe();
// Send updated item list to the player
sendPacket(playerIU != null ? playerIU : new ItemList(player, false));
// Update current load status on player
player.sendPacket(new ExUserInfoInvenWeight(player));
}
@Override
public String getType()
{
return _C_A8_REQUESTPACKAGESEND;
}
}