/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
public class L2EffectPointInstance extends L2Npc
{
private final L2PcInstance _owner;
/**
* Creates an effect point.
* @param template the effect point NPC template
* @param owner the owner
*/
public L2EffectPointInstance(L2NpcTemplate template, L2Character owner)
{
super(template);
setInstanceType(InstanceType.L2EffectPointInstance);
setIsInvul(false);
_owner = owner == null ? null : owner.getActingPlayer();
if (owner != null)
{
setInstanceId(owner.getInstanceId());
}
}
@Override
public L2PcInstance getActingPlayer()
{
return _owner;
}
/**
* this is called when a player interacts with this NPC
* @param player
*/
@Override
public void onAction(L2PcInstance player, boolean interact)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
}
@Override
public void onActionShift(L2PcInstance player)
{
if (player == null)
{
return;
}
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}