/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
public class PrivateStoreMsgBuy extends L2GameServerPacket
{
private final int _objId;
private String _storeMsg;
public PrivateStoreMsgBuy(L2PcInstance player)
{
_objId = player.getObjectId();
if (player.getBuyList() != null)
{
_storeMsg = player.getBuyList().getTitle();
}
}
@Override
protected final void writeImpl()
{
writeC(0xBF);
writeD(_objId);
writeS(_storeMsg);
}
}