/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class PrivateStoreMsgBuy extends L2GameServerPacket { private final int _objId; private String _storeMsg; public PrivateStoreMsgBuy(L2PcInstance player) { _objId = player.getObjectId(); if (player.getBuyList() != null) { _storeMsg = player.getBuyList().getTitle(); } } @Override protected final void writeImpl() { writeC(0xBF); writeD(_objId); writeS(_storeMsg); } }