/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.stats.functions.formulas;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
/**
* @author UnAfraid
*/
public class FuncAtkEvasion extends AbstractFunction
{
private static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
public static AbstractFunction getInstance()
{
return _fae_instance;
}
private FuncAtkEvasion()
{
super(Stats.EVASION_RATE, 1, null, 0, null);
}
@Override
public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
{
final int level = effector.getLevel();
double value = initVal;
if (effector.isPlayer())
{
// [Square(DEX)] * 5 + lvl;
value += (Math.sqrt(effector.getDEX()) * 5) + level;
if (level > 69)
{
value += level - 69;
}
if (level > 77)
{
value += 1;
}
if (level > 80)
{
value += 2;
}
if (level > 87)
{
value += 2;
}
if (level > 92)
{
value += 1;
}
if (level > 97)
{
value += 1;
}
}
else
{
// [Square(DEX)] * 5 + lvl;
value += (Math.sqrt(effector.getDEX()) * 5) + level;
if (level > 69)
{
value += (level - 69) + 2;
}
}
return value;
}
}