/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.tasks.attackable;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Attackable;
/**
* @author xban1x
*/
public final class CommandChannelTimer implements Runnable
{
private final L2Attackable _attackable;
public CommandChannelTimer(L2Attackable attackable)
{
_attackable = attackable;
}
@Override
public void run()
{
if (_attackable == null)
{
return;
}
if ((System.currentTimeMillis() - _attackable.getCommandChannelLastAttack()) > Config.LOOT_RAIDS_PRIVILEGE_INTERVAL)
{
_attackable.setCommandChannelTimer(null);
_attackable.setFirstCommandChannelAttacked(null);
_attackable.setCommandChannelLastAttack(0);
}
else
{
ThreadPoolManager.getInstance().scheduleGeneral(this, 10000); // 10sec
}
}
}