/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.attackable; import com.l2jserver.Config; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Attackable; /** * @author xban1x */ public final class CommandChannelTimer implements Runnable { private final L2Attackable _attackable; public CommandChannelTimer(L2Attackable attackable) { _attackable = attackable; } @Override public void run() { if (_attackable == null) { return; } if ((System.currentTimeMillis() - _attackable.getCommandChannelLastAttack()) > Config.LOOT_RAIDS_PRIVILEGE_INTERVAL) { _attackable.setCommandChannelTimer(null); _attackable.setFirstCommandChannelAttacked(null); _attackable.setCommandChannelLastAttack(0); } else { ThreadPoolManager.getInstance().scheduleGeneral(this, 10000); // 10sec } } }