/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets.shuttle;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
/**
* @author UnAfraid
*/
public class ExValidateLocationInShuttle extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final int _shipId, _heading;
private final Location _loc;
public ExValidateLocationInShuttle(L2PcInstance player)
{
_activeChar = player;
_shipId = _activeChar.getShuttle().getObjectId();
_loc = player.getInVehiclePosition();
_heading = player.getHeading();
}
@Override
protected final void writeImpl()
{
writeC(0xFE);
writeH(0xD1);
writeD(_activeChar.getObjectId());
writeD(_shipId);
writeLoc(_loc);
writeD(_heading);
}
}