/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.ai.L2CharacterAI;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.knownlist.StaticObjectKnownList;
import com.l2jserver.gameserver.model.actor.stat.StaticObjStat;
import com.l2jserver.gameserver.model.actor.status.StaticObjStatus;
import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.ShowTownMap;
import com.l2jserver.gameserver.network.serverpackets.StaticObject;
/**
* Static Object instance.
* @author godson
*/
public final class L2StaticObjectInstance extends L2Character
{
/** The interaction distance of the L2StaticObjectInstance */
public static final int INTERACTION_DISTANCE = 150;
private final int _staticObjectId;
private int _meshIndex = 0; // 0 - static objects, alternate static objects
private int _type = -1; // 0 - map signs, 1 - throne , 2 - arena signs
private ShowTownMap _map;
/**
* Creates a static object.
* @param template the static object
* @param staticId the static ID
*/
public L2StaticObjectInstance(L2CharTemplate template, int staticId)
{
super(template);
setInstanceType(InstanceType.L2StaticObjectInstance);
_staticObjectId = staticId;
}
@Override
protected L2CharacterAI initAI()
{
return null;
}
/**
* Gets the static object ID.
* @return the static object ID
*/
@Override
public int getId()
{
return _staticObjectId;
}
@Override
public final StaticObjectKnownList getKnownList()
{
return (StaticObjectKnownList) super.getKnownList();
}
@Override
public void initKnownList()
{
setKnownList(new StaticObjectKnownList(this));
}
@Override
public final StaticObjStat getStat()
{
return (StaticObjStat) super.getStat();
}
@Override
public void initCharStat()
{
setStat(new StaticObjStat(this));
}
@Override
public final StaticObjStatus getStatus()
{
return (StaticObjStatus) super.getStatus();
}
@Override
public void initCharStatus()
{
setStatus(new StaticObjStatus(this));
}
public int getType()
{
return _type;
}
public void setType(int type)
{
_type = type;
}
public void setMap(String texture, int x, int y)
{
_map = new ShowTownMap("town_map." + texture, x, y);
}
public ShowTownMap getMap()
{
return _map;
}
@Override
public final int getLevel()
{
return 1;
}
@Override
public L2ItemInstance getActiveWeaponInstance()
{
return null;
}
@Override
public L2Weapon getActiveWeaponItem()
{
return null;
}
@Override
public L2ItemInstance getSecondaryWeaponInstance()
{
return null;
}
@Override
public L2Weapon getSecondaryWeaponItem()
{
return null;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
/**
* Set the meshIndex of the object.<br>
* <B><U> Values </U> :</B>
* <ul>
* <li>default textures : 0</li>
* <li>alternate textures : 1</li>
* </ul>
* @param meshIndex
*/
public void setMeshIndex(int meshIndex)
{
_meshIndex = meshIndex;
this.broadcastPacket(new StaticObject(this));
}
/**
* <B><U> Values </U> :</B>
* <ul>
* <li>default textures : 0</li>
* <li>alternate textures : 1</li>
* </ul>
* @return the meshIndex of the object
*/
public int getMeshIndex()
{
return _meshIndex;
}
@Override
public void updateAbnormalVisualEffects()
{
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
activeChar.sendPacket(new StaticObject(this));
}
@Override
public void moveToLocation(int x, int y, int z, int offset)
{
}
@Override
public void stopMove(Location loc)
{
}
@Override
public void doAttack(L2Character target)
{
}
@Override
public void doCast(Skill skill)
{
}
}