/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.enums.PrivateStoreType;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.ActionType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* @author Unknown, UnAfraid
*/
public final class RequestAutoSoulShot extends L2GameClientPacket
{
// format cd
private int _itemId;
private int _type; // 1 = on : 0 = off;
@Override
protected void readImpl()
{
_itemId = readD();
_type = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if ((activeChar.getPrivateStoreType() == PrivateStoreType.NONE) && (activeChar.getActiveRequester() == null) && !activeChar.isDead())
{
final L2ItemInstance item = activeChar.getInventory().getItemByItemId(_itemId);
if (item == null)
{
return;
}
if (_type == 1)
{
if (!activeChar.getInventory().canManipulateWithItemId(item.getId()))
{
activeChar.sendMessage("Cannot use this item.");
return;
}
if (isSummonShot(item.getItem()))
{
if (activeChar.hasSummon())
{
final boolean isSoulshot = item.getEtcItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT;
final boolean isSpiritshot = item.getEtcItem().getDefaultAction() == ActionType.SUMMON_SPIRITSHOT;
if (isSoulshot)
{
int soulshotCount = 0;
final L2Summon pet = activeChar.getPet();
if (pet != null)
{
soulshotCount += pet.getSoulShotsPerHit();
}
for (L2Summon servitor : activeChar.getServitors().values())
{
soulshotCount += servitor.getSoulShotsPerHit();
}
if (soulshotCount > item.getCount())
{
activeChar.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
return;
}
}
else if (isSpiritshot)
{
int spiritshotCount = 0;
final L2Summon pet = activeChar.getPet();
if (pet != null)
{
spiritshotCount += pet.getSpiritShotsPerHit();
}
for (L2Summon servitor : activeChar.getServitors().values())
{
spiritshotCount += servitor.getSpiritShotsPerHit();
}
if (spiritshotCount > item.getCount())
{
activeChar.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
return;
}
}
// Activate shots
activeChar.addAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type));
// Send message
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
sm.addItemName(item);
activeChar.sendPacket(sm);
// Recharge summon's shots
final L2Summon pet = activeChar.getPet();
if (pet != null)
{
pet.rechargeShots(isSoulshot, isSpiritshot);
}
activeChar.getServitors().values().forEach(s ->
{
s.rechargeShots(isSoulshot, isSpiritshot);
});
}
else
{
activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_SERVITOR_OR_PET_AND_THEREFORE_CANNOT_USE_THE_AUTOMATIC_USE_FUNCTION);
}
}
else if (isPlayerShot(item.getItem()))
{
final boolean isSoulshot = (item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT) || (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT);
final boolean isSpiritshot = item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT;
if ((activeChar.getActiveWeaponItem() == activeChar.getFistsWeaponItem()) || (item.getItem().getCrystalType() != activeChar.getActiveWeaponItem().getCrystalTypePlus()))
{
activeChar.sendPacket(isSoulshot ? SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON : SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
return;
}
// Activate shots
activeChar.addAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type));
// Send message
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
sm.addItemName(item);
activeChar.sendPacket(sm);
// Recharge player's shots
activeChar.rechargeShots(isSoulshot, isSpiritshot);
}
}
else if (_type == 0)
{
// Cancel auto shots
activeChar.removeAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type));
// Send message
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_DEACTIVATED);
sm.addItemName(item);
activeChar.sendPacket(sm);
}
}
}
@Override
protected boolean triggersOnActionRequest()
{
return false;
}
public static boolean isPlayerShot(L2Item item)
{
switch (item.getDefaultAction())
{
case SPIRITSHOT:
case SOULSHOT:
case FISHINGSHOT:
return true;
default:
return false;
}
}
public static boolean isSummonShot(L2Item item)
{
switch (item.getDefaultAction())
{
case SUMMON_SPIRITSHOT:
case SUMMON_SOULSHOT:
return true;
default:
return false;
}
}
@Override
public String getType()
{
return getClass().getSimpleName();
}
}